Barbecue!: Difference between revisions

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== Requirements ==
== Requirements ==
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | {{se||Burn}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | {{se||Burn}} Duration !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Rising Kick !! Bullet !! Rising Kick !! Bullet
! Rising Kick !! Bullet !! Rising Kick !! Bullet
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| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| {{PvE}} || 845% || 232% || rowspan=2 | 1 || rowspan=2 | 25 || rowspan=2 | N/A || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 845% || 232% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 25 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| {{PvP}} || 272% || 74%
| {{PvP}} || 272% || 74%
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| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 845% || 232% || rowspan=2 | 1 || rowspan=2 | 25 || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 845% || 232% || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 25 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| {{PvP}} || 272% || 74%
| {{PvP}} || 272% || 74%
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*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
*If Rose hits a target with the '''Rising Kick''', Rose will angle her gatling gun at the target between roughly 30° to 55° upwards.
*If you hit a target with the '''Rising Kick''', you will angle the gatling gun at the target between roughly 30° to 55° upwards.
**If the kick doesn't land, she will always fire at the lowest 30° angle.
**If the kick doesn't land, you will always fire at the lowest 30° angle.
*The '''Bullet''' part of the skill will deal only 20 hits in [[Free Training]] due to a known bug.
*The '''Bullet''' part of the skill will deal only 20 hits in [[Free Training]] due to a known bug.
*The bullets deal heavy hitstuns, making the skill capable of skipping certain boss mechanics, such as those bound to the boss's HP.
*The bullets deal heavy hitstuns, making the skill capable of skipping certain boss mechanics, such as those bound to the boss's HP.
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== Trivia ==
== Trivia ==
*The skill is based on DFO's Gunner skill [https://wiki.dfo-world.com/view/BBQ BBQ]. As the original version automatically uses the DFO skill [https://wiki.dfo-world.com/view/Marilyn_Rose Marilyn Rose] before the gatling gun part, this version also uses the same animation for the Rising Kick as the final attack in {{CZ}}{{CZ}}{{CZ}}{{CZ}}, which is based on said skill.
*The skill is based on DFO's Gunner skill [https://wiki.dfo-world.com/view/BBQ BBQ]. As the original version automatically uses the DFO skill [https://wiki.dfo-world.com/view/Marilyn_Rose Marilyn Rose] before the gatling gun part, this version also uses the same animation for the '''Rising Kick''' as {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}}, which is based on said skill.
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