Battle Ready: Difference between revisions

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| [[File:KEPassive2.png]]
| [[File:KnightEmperorPassive2.png]]
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.<br>[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)<br>When going into battle after the [Battle Ready] buff applies, first strike does more damage and first skill's MP cost decrease.
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate {{se|349|Battle Ready}} buff. Released when moving.<br>{{se|349|Battle Ready}} buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/[[Extreme Heavenly Love/Extreme Heavenly Bond]])<br>When going into battle after the {{se|349|Battle Ready}} buff applies, first strike does more damage and first skill's MP cost decrease.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
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! Class             !! Level Required
! Class !! Level Required
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| [[Knight Emperor]]  || 99
| [[Knight Emperor]]  || 99
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan="4" rowspan=2 | {{se|349|Battle Ready}}<br>(Upon Standing Still for 1+ Seconds)!! colspan=2 | Upon Moving after Obtaining {{se|349|Battle Ready}}
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | While standing still !! colspan=3 | Upon moving after Battle Ready
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! First Strike !! First Skill
!  rowspan=2 | Waiting Time !! colspan=4 | [[Status Effects|Battle Ready]] !! First Strike !! First Skill
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! HP/MP Recovery !! Random Skill Cooldown Decrease !! Effect Interval !! Reactivation Cooldown !! Critical / Maximize !! Skill MP Usage Decrease {{stat|m}}
! HP/MP Recovery !! Random Skill Cooldown Reduction !! Effect Interval !! Buff Cooldown !! Critical / Maximize Increase !! Skill Cost Reduction
|-
| colspan="8" | {{PvE}}
|-
|-
| align="left" | 1 || 99 || 1 Second || 3% || -5 Seconds || 3 Seconds || 10 Seconds || 100% || -20%
| align="left" | 1 || 99 || 3% || 5 Seconds || 3 Seconds || 10 Seconds || 100% || 20%
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=3 | While standing still
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=3 | [[Status Effects|Battle Ready]]
|- style="background:{{ColorSel|CharLight|Elsword}}"
! HP/MP Recovery !! Effect Interval !! Buff Cooldown
|-
|-
| align="left" | 1 || 99 || 1% || 10 Seconds || 30 Seconds
| colspan="8" | {{PvP}}
|}
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== Skill Information (KR) ==
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=3 | While standing still !! Upon moving after Battle Ready
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=3 | [[Status Effects|Battle Ready]] !! First Skill
|- style="background:{{ColorSel|CharLight|Elsword}}"
! HP/MP Recovery !! Effect Interval !! Buff Cooldown !! Skill Cost Reduction
|-
|-
| align="left" | 1 || 99 || 1% || 10 Seconds || 30 Seconds || -8%
| align="left" | 1 || 99 || 1% || 5 Seconds || 10 Seconds || 30 Seconds || 100% || 8%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used.
*While there is no icon for the bonuses received after moving from {{se|349|Battle Ready}} status, the effects persist until the first attack is used.
**The '''First Strike''' and '''First Skill''' effects are separate and one can take effect without the other. For example, since [[Iron Body]] inflicts no hitstun or damage, it will only gain the '''First Skill''' bonus, allowing the '''First Strike''' to be used for a later attack.
*The '''First Strike''' and '''First Skill''' effects are separate and one can take effect without the other.
*The entire first instance of hitstun occurring from a skill counts as the "First Strike", making it especially good for single hits like [[Armageddon Blade]]'s summoning strike, or skills that only consist of one long-lasting multihit like [[Windmill]] or [[Flame Geyser]], as it will buff the entire skill.
**[[Wind Slicer]] is considered a skill by this passive, and causing the '''Sword Gust''' to occur once will make all '''Sword Gusts''' afterwards gain the '''First Strike''' effect, until another skill is used. The skill used after will only gain the '''First Skill''' effect.
**Skills that only use one damage value but separate this across multiple instances of differing amounts of hitstun ([[Triple Geyser]]'s three flame pillars, [[Imperial Crusher]]'s two swings) will only gain the effect on the first one of these.
**[[Iron Body]] does not cause [[Battle Ready]] to disappear when using it while standing still, allowing both it and another skill to take advantage of the '''First Skill''' effect. Using it after moving will only apply '''First Skill''' to [[Iron Body]], though '''First Strike''' will still apply to any skill used after.
**Conversely, skills with very weak initial hits cannot make good use of this effect. This is most apparent with [[Gigantic Slash]] and [[Grand Cross]] as their first instances of hitstun do 0% damage.
*'''First Strike''' will apply for the entire skill, not just the first hit, contrary to its name.
**Likely glitched, [[Sandstorm/ModA|[Mod] Sandstorm]] currently consumes the buff but does not gain its Critical/Maximize effect.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 11/30/2017 || 12/20/2017 || colspan=2 align="left" |
*'''Battle Ready''' added.
|-
|-
| rowspan=2 | 12/07/2017 || rowspan=2 | - || colspan=2 align="left" |
| rowspan=2 | 12/07/2017 || rowspan=2 | - || colspan=2 align="left" |
{{nerf|Trigger condition duration decreased.}}
*{{nerf|Trigger condition duration decreased.}}
{{nerf|Preparation Cooldown added.}}
*{{nerf|'''Preparation Cooldown''' added.}}
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|-
| align="left" |
| align="left" |
{{buff|HP/MP Recovery increased.}}
*{{buff|'''HP/MP Recovery''' increased.}}
| align="left" |
| align="left" |
*None
*None
|-
|-
| 01/17/2019 || - || colspan=2 align="left" |
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |
{{buff|'''First Strike''' effect changed to apply to entire skill.}}
*{{buff|'''First Strike''' effect changed to apply to entire skill.}}
|-
|-
| 01/31/2019 || - || align="left" |
| 01/31/2019 || 03/06/2019 || align="left" |
*None
*None
| align="left" |
| align="left" |
{{nerf|Skill Cost Reduction decreased.}}
*{{nerf|'''Skill Cost Reduction''' decreased.}}
|}
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|UK=Combat Readiness
|UK=Combat Readiness
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}}
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{{KESkills}}
{{SkillNav - Knight Emperor}}
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