Battle Ready: Difference between revisions

(Explaining the passive better overall; it's good to list which skills get the bonus, but it's better to explain why.)
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== Tips and Details ==
== Tips and Details ==
*While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used.
*While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used.
**The '''First Strike''' and '''First Skill''' effects are seperate and one can take effect without the other. For example, since [[Iron Body]] inflicts no hitstun or damage, it will only gain the '''First Skill''' bonus, allowing the '''First Strike''' to be used for a later attack.
**The '''First Strike''' and '''First Skill''' effects are separate and one can take effect without the other. For example, since [[Iron Body]] inflicts no hitstun or damage, it will only gain the '''First Skill''' bonus, allowing the '''First Strike''' to be used for a later attack.
*The entire first instance of hitstun occuring from a skill counts as the "First Strike", making it especially good for single hits like [[Armageddon Blade]]'s summoning strike, or skills that only consist out of one long-lasting multihit like [[Windmill]] or [[Flame Geyser]], as it will buff the entire skill.
*The entire first instance of hitstun occurring from a skill counts as the "First Strike", making it especially good for single hits like [[Armageddon Blade]]'s summoning strike, or skills that only consist of one long-lasting multihit like [[Windmill]] or [[Flame Geyser]], as it will buff the entire skill.
**Skills that only use one damage value but seperate this across multiple instances of differing amounts of hitstun ([[Triple Geyser]]'s three flame pillars, [[Imperial Crusher]]'s two swings) will only gain the effect on the first one of these.
**Skills that only use one damage value but separate this across multiple instances of differing amounts of hitstun ([[Triple Geyser]]'s three flame pillars, [[Imperial Crusher]]'s two swings) will only gain the effect on the first one of these.
**Conversely, skills with very weak initial hits cannot make good use of this effect. This is most apparent with [[Gigantic Slash]] and [[Grand Cross]] as their first instances of hitstun do 0% damage.
**Conversely, skills with very weak initial hits cannot make good use of this effect. This is most apparent with [[Gigantic Slash]] and [[Grand Cross]] as their first instances of hitstun do 0% damage.
**Likely glitched, [[Sandstorm (Force)|[Mod] Sandstorm]] currently consumes the buff but does not gain its critical/maximize effect.
**Likely glitched, [[Sandstorm (Force)|[Mod] Sandstorm]] currently consumes the buff but does not gain its Critical/Maximize effect.


== Updates ==
== Updates ==
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