Berserk Berthe: Difference between revisions

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| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
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*'''Special Active Block:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1 and will automatically change depending on Berthe's health.
<center>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! HP Threshold !! Color !! Skill Tier
|-
| 360x ~ 320x || <font color=red>Red</font> || '''[[:Category: Bravery Skills|Bravery]]'''
|-
| 280x ~ 240x || <font color=blue>Blue</font> || '''[[:Category: Tenacity Skills|Tenacity]]'''
|-
| 200x ~ 160x || <font color=blue>Blue</font> || '''[[:Category: Tenacity Skills|Tenacity]]'''
|-
| 120x ~ 100x || <font color=blue>Blue</font>, <font color=purple>Purple</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]'''
|-
| 100x || <font color=red>'''Skill Force'''</font> ||
|-
|  80x ~ 60x
|| <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]'''
|-
|  40x ~ 30x || <font color=blue>Blue</font>, <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]'''
|-
| 30x || <font color=red>'''Skill Force'''</font> ||
|-
| 13x || <font color=red>'''Desperation'''</font> ||
|}
</center>
*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with '''Silence'''.
*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
*<font color=red>'''Black/White Barrier:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 2 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates. This move has about 60 seconds cooldown.
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*'''Orb Call:''' Souls orbs will descend from the sky at designated locations marked by an aura on the ground and a thin pillar of light from which the orbs descends. Each player must stand at where the orb lands to collect the orb and avert the attack.
*<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air, teleporting some players to a different dimension. In reality, yellow fragments will appear then disappear every 10 seconds, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in, however it can be delayed by about 1.5 seconds by focusing one fragment. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. While this is going on, the players warped into an alternate dimension will have to collects orbs raining from the sky, failing to collect the orb will also deal damage to all team members.
*<font color=red>'''Skill Force:'''</font> Perform a long continuous howl which nullifies the use of any skill during its duration. 10 Special Active Block sigils will appear beneath his health bar and players must use skills corresponding to the sigils in the presented order. While you will not actually perform the skill, they count toward clearing each sigil and will still cost MP and enter cooldown.
*<font color=red>'''Desperation:'''</font> Berthe will perform '''Skill Force''' 13 times in a row will some attack between certain intervals. After the 13th, he will split the Raid Party in half and send each to an alternate dimension where they will have to destroy soul fragments much like during his '''Isolation''' move. Once both parties successful fend off the move, Berthe will be left completely vulnerable for the remander of his health.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*The <b>Isolation</b> pattern is delayed if <b>Special Active Block</b> or the beginning of <b>Black/White Barrier</b> is active.
*Orb explosion in '''Isolation''' phase ignores Damage Reduction.
*If '''Special Active Block''' and '''Black/White Barrier''' patterns are active, '''Berserk Berthe''' will not use '''Howl''' until the lasers are finished.
*'''Howl''' can be survived with enough Damage Reduction source from party members or by using '''Seal of Time'''.
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