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Binding Circle: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
m (Text replacement - "{{ADSquareSkill}}" to "")
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__NOTOC__{{Languages|Binding Circle}}
__NOTOC__{{Languages|Binding Circle}}
<div style="float: right;">{{#ev:youtube|9CNw3rP_RN8|400}}</div>
{{#ev:youtube|9CNw3rP_RN8|400|right}}
{| cellpadding="5"
{| cellpadding="5"
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| [[File:AishaS21.png]]
| [[File:AishaS21.png]]
| {{SkillType|SA|T}} Controls the flow of magical energy around you to stop surrounding enemies' movement.<br>Stop all enemy movements within 600 radius.
| {{SkillType|SA|T}} Binds the movement by surrounding the enemies with mana. Stops all enemy movements within 600 radius.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
<!--{{Traits|Aisha|Binding Circle|Regenerating (1), Regenerating (2)|mp=140|mp_enhanced=130|mp1=50|chance1=33|cd=15|cd_enhanced=20|cd2=60}}-->
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
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*'''Binding Circle''' deals no damage and does not inflict any hitstun. Targets in range will be locked into the animation they were currently in and simply continue when the debuff runs out.
*'''Binding Circle''' deals no damage and does not inflict any hitstun. Targets in range will be locked into the animation they were currently in and simply continue when the debuff runs out.
**Bound enemies that were swinging their weapon will have them still do damage to anything in their attack's hitbox, sometimes multiple times even if the attack is normally just a single hit, so approach enemies from their back if possible.
**Bound enemies that were swinging their weapon will have them still do damage to anything in their attack's hitbox, sometimes multiple times even if the attack is normally just a single hit, so approach enemies from their back if possible.
*The '''Time Stop''' debuff that keeps enemies from moving will be immediately removed if the enemy is hit.
*The {{se|075|Time Stop||ed}} debuff that keeps enemies from moving will be immediately removed if the enemy is hit.
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