Blade Master: Difference between revisions

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| [[File:BM SKILL.PNG]]  
| [[File:BM SKILL.PNG]]  
| style="border-style: solid; border-width: 1px" | '''Black Hole Finisher'''  
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After doing his basic three hit combo, Raven summons out a small black hole from his claw to stun and hold the enemy while he does up to 4 quick slashes. Raven then lets go of his claw and the black hole explodes, launching the enemy away.
'''Black Hole Finisher'''  


'''Note:''' There is a glitch where if hit by an enemy and if a "Super armor for x seconds when attacked" effect activates you can keep slashing for an extended period of time.
After doing the standard ZZZ combo, summons out a small black hole to hold the enemy while doing up to 4 quick slashes. Finishes by detonating the black hole, launching enemies away.<br>'''Note:''' There is a glitch where if hit by an enemy and if a "Super armor for x seconds when attacked" effect activates you can keep slashing for an extended period of time.
*''Post 1/17 KR patch:''  
*''Post 1/17 KR patch:''  
This combo is now cancel-able by skills or simply pressing {{CL}} or {{CR}}.
**This combo is now cancel-able by skills or simply pressing {{CL}} or {{CR}}.
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{{CZ}} 100% Phy. Damage <br>  
{{CZ}} 100% Phy. Damage <br>  
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(Black Hole Explosion) 200% Mag. Damage
(Black Hole Explosion) 200% Mag. Damage
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| style="border-style: solid; border-width: 1px" | [[File:BM COMBO.PNG]]  
| [[File:BM COMBO.PNG]]  
| style="border-style: solid; border-width: 1px" | '''Advanced Launch Combo'''  
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Striking his target with his Nasod Claw, Raven then swings his sword in an elegant manner, sending the enemy flying away. This combo does not count as a launch and actually resets the launch counter with the second hit, allowing for more than two launches per combo.
'''Triple Swing'''  
You can actually catch the victim after the final strike with skills or >>z >>x or >>^z
 
Strikes enemies once with your Nasod Claw and execute 3 swings in an elegant manner, launching enemies on the last swing. This combo does not count as a launch and actually resets the launch counter with the second hit, allowing for more than two launches per combo. Its possible to catch the victim after the final swing with skills, →→Z, →→X or →→↑Z.
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{{CX}} 200% Phy. Damage <br>
{{CX}} 200% Phy. Damage <br>
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