Blade Master: Difference between revisions

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! Image  
! width="30%" |Image  
! Description
! width="50%" |Description
! Damage
! width="20%" |Damage
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| [[File:BM SKILL.PNG]]  
| [[File:BM SKILL.PNG]]  
| style="border-style: solid; border-width: 1px" | '''Black Hole Finisher'''  
| style="border-style: solid; border-width: 1px" | '''Black Hole Finisher'''  
After doing his basic three hit combo, Raven summons out a small black hole from his claw to stun and hold the enemy while he does up to 4 quick slashes. Raven then lets go of his claw and the black hole explodes, launching the enemy away.
After doing his basic three hit combo, Raven summons out a small black hole from his claw to stun and hold the enemy while he does up to 4 quick slashes. Raven then lets go of his claw and the black hole explodes, launching the enemy away.
<br>'''KR 17 JAN Revamp'''<br>
*''Post 1/17 KR patch:''  
Now able to cancel mid-combo.
This combo is now cancel-able by skills or simply pressing {{CL}} or {{CR}}.
| 100% Phy. Damage 100% Phy. Damage 150% Phy. Damage → (10% Mag. Damage + 200% Phy. Damage) continuously → 200% Mag. Damage
|  
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 150% Phy. Damage <br>
{{CX}} 10% Mag. Damage continuously <br>
{{CZ}} 200% Phy. Damage x4 <br>
(Black Hole Explosion) 200% Mag. Damage
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| style="border-style: solid; border-width: 1px" | [[File:BM COMBO.PNG]]  
| style="border-style: solid; border-width: 1px" | [[File:BM COMBO.PNG]]  
| style="border-style: solid; border-width: 1px" | '''Advanced Launch Combo'''  
| style="border-style: solid; border-width: 1px" | '''Advanced Launch Combo'''  
Striking his target with his Nasod Claw, Raven then swings his sword in an elegant manner, sending the enemy flying away. This combo does not count as a launch and actually resets the launch counter with the second hit, allowing for more than two launches per combo.
Striking his target with his Nasod Claw, Raven then swings his sword in an elegant manner, sending the enemy flying away. This combo does not count as a launch and actually resets the launch counter with the second hit, allowing for more than two launches per combo.
| 200% Phy. Damage 120% Phy. Damage 200% Phy. Damage 280% Phy. Damage
|  
{{CX}} 200% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 200% Phy. Damage <br>
{{CZ}} 280% Phy. Damage
|}
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== Skills ==
== Skills ==


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