Blazing Dance: Difference between revisions

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== Updates ==
== Updates ==
*06/26/2014 (KR)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Continuous hit count increased by 2. (PvP modifiers added accordingly)
|- style="background:{{ColorSel|CharLight|Elesis}}"
**Teleport range increased.
! colspan=2 | Date !! colspan=2 | Changes
*11/06/2014 (KR)
|- style="background:{{ColorSel|CharLight|Elesis}}"
**Last hit knocks down.
! KR !! NA !! PvE !! PvP
**Damage increased.
|-
*04/20/2015 (KR)
| rowspan=2 | 06/26/2014 || rowspan=2 | - || colspan=2 align="left" |
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
{{buff|Continuous hit count increased by 2.}}
*08/06/2015 (KR)
{{buff|Teleport range increased.}}
**Fixed issue where skill wasn't able to hit [[Ereda Island|Ereda Island]]'s tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
|-
*09/03/2015 (KR)
| align="left" |
**Recovers MP depending on amount remaining if the skill is cancelled.
*None
*09/10/2015 (KR)
| align="left" |
**Damage increased.
{{nerf|Modifiers added accordingly.}}
**First hit additional damage decreased.
|-
*03/10/2016 (KR)
| 11/06/2014 || - || colspan=2 align="left" |
**Abnormal visual effect fixed.
{{buff|Damage increased.}}
*10/20/2016 (KR)
{{nerf|Last hit knocks down.}}
**Fixed issue where the [Enhanced] effect didn't work.
|-
*04/27/2017 (KR)
| 04/20/2015 || - || colspan=2 align="left" |
**PvE Initial Attack damage increased.
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
**PvE Flash Dash damage decreased.
|-
**PvP damage decreased.
| 08/06/2015 || - || colspan=2 align="left" |
*06/01/2017 (KR)
*Fixed issue where skill wasn't able to hit [[Ereda Island|Ereda Island]]'s tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
**Fixed issue where will chase the background monsters in [[6-3]].
|-
*07/13/2017 (KR) / 07/26/2017 (NA)
| 09/03/2015 || - || colspan=2 align="left" |
**'''Awakened''' trait changed to '''Empowered'''.
{{buff|Recovers MP depending on amount remaining if the skill is cancelled.}}
*02/22/2018 KR
|-
**Initial Attack damage decreased.
| 09/10/2015 || - || colspan=2 align="left" |
**Flame Dash damage increased.
{{buff|Damage increased.}}
*04/05/2018 (KR) / 04/18/2018 (NA)
{{nerf|First hit additional damage decreased.}}
**PvE damage increased.
|-
**PvP damage decreased.
| 03/10/2016 || - || colspan=2 align="left" |
*06/14/2018 (KR) / 06/27/2018 (NA)
*Abnormal visual effect fixed.
**Damage increased.
|-
| 10/20/2016 || - || colspan=2 align="left" |
*Fixed issue where the [Enhanced] effect didn't work.
|-
| 04/27/2017 || - || align="left" |
{{buff|Initial Attack damage increased.}}
{{nerf|Flash Dash damage decreased.}}
| align="left" |
{{nerf|Damage decreased.}}
|-
| 06/01/2017 || - || colspan=2 align="left" |
*Fixed issue where will chase the background monsters in [[6-3]].
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*'''Awakened''' trait changed to '''Empowered'''.
|-
| 02/22/2018 || - || colspan=2 align="left" |
{{buff|Flame Dash damage increased.}}
{{nerf|Initial Attack damage decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
{{buff|Damage increased.}}
| align="left" |
{{nerf|Damage decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
{{buff|Damage increased.}}
|}
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