Blizzard Shower: Difference between revisions

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**The ice shards will spawn and fall randomly in a great distance, so getting the full damage from this skill is difficult.
**The ice shards will spawn and fall randomly in a great distance, so getting the full damage from this skill is difficult.
**On large enemies, however, connecting most or all of the hits for heavy damage is fairly easy (ex. against Avalanche, Bone Dragon, and others).
**On large enemies, however, connecting most or all of the hits for heavy damage is fairly easy (ex. against Avalanche, Bone Dragon, and others).
*The shards pierce everything on their way until they hit the ground.
*Only the ice field and the explosions freezes; The shards themselves don't freeze and instead inflict hitstun.
*Each individual shard will also freeze enemies, resetting the duration. Consequentially, the average freeze time is closer to 6 seconds.
**The shards will explode upon reaching a platform near your casting elevation or the ground if there is none.
**The ice field actually has a lower freeze duration than the explosions.
*Extremely useful in parties, as it hits the whole screen and freezing stops the mobs from attacking or being knocked-down.
*Extremely useful in parties, as it hits the whole screen and freezing stops the mobs from attacking or being knocked-down.
**The freeze can also be used to delay or even bypass any problematic or time-consuming patterns (ex. Kelaino's special attack, or Nasod Inspector's shields), creating a window for you and your party to quickly defeat a boss with very little trouble.  
**The freeze can also be used to delay or even bypass any problematic or time-consuming patterns (ex. Kelaino's special attack, or Nasod Inspector's shields), creating a window for you and your party to quickly defeat a boss with very little trouble.  
**Prolong the effect by following up with a [[Memorize|memorized]] Blizzard Shower.
**Prolong the effect by following up with a [[Memorize|memorized]] Blizzard Shower.
*Be cautious when using this skill during certain enemies' attacks such as [[6-1|Uno Hound's]] Double Lariat because it has been known to freeze attacks mid-animation, causing the damage to be drawn out for the length of the freeze.
*Be cautious when using this skill during certain enemies' attacks such as [[6-1|Uno Hound's]] Double Lariat because it has been known to freeze attacks mid-animation, causing the damage to be drawn out for the length of the freeze.
**If you kill the last enemy with this skill, it might delay the transition to the next stage as freezing will delay things such as their death animations or the time where they are considered dead.
*If used against a target with around 300 Water resistance or more, it is very difficult to get anymore than the first hit from the aura that is released. The target will fall faster than the icicles falling down.
*If used against a target with around 300 Water resistance or more, it is very difficult to get anymore than the first hit from the aura that is released. The target will fall faster than the icicles falling down.
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