Blood Boil: Difference between revisions

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<includeonly>
{{#arraydefine:Blood Boil|1.2, 1.2}}
</includeonly><noinclude>
__NOTOC__{{Languages|Blood Boil}}
__NOTOC__{{Languages|Blood Boil}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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|-
| [[File:DoomBringerPassive1.png]]
| [[File:DoomBringerPassive1.png]]
| {{SkillType|P}} Direct attacks are stronger. Using certain skills will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
| {{SkillType|P}} Direct attacks are stronger. Using certain skills{{tt|*|See Tips and Details}} will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
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|-
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| Direct Attack Enhancement
| {{color|#FFCC00|Direct Attack Enhancement|b=1}}
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward.
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward.
*[[Psion Rush]]: Last hit range increase by 1.2 times.
*[[Psion Rush]]: Last hit range increase by 1.2 times.
*[[Supersonic]]: Last hit stuns.
*[[Supersonic]]: Damage increase by 1.2 times.
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|-
|
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| Energy Pathway Overload
| {{color|#FFCC00|Energy Pathway Overload|b=1}}
*All Speed, All Attribute Activation Chance Increase.
*All Speed, All Attribute Activation Chance Increase.
*Does not consume DP when Nasod Armor Barrier is activated.
*Does not consume DP when Nasod Armor Barrier is activated.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=2 | {{se|390|Energy Pathway Overload}} !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(After consuming Dynamo Point)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Special Active Hit) !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Dynamo Mutation Point Usage)
|-
|-
! Magnetic Field (Magical) !! Max Hits !! All Speed Increase {{Stat|m}} !! Attribute Activation <br>Chance Increase !! Critical Damage Increase {{Stat|a}} !! Duration !! Stacks Lost <br>After Duration
! Magnetic Field (Magical) !! Max Hits !! All Speeds Increase {{Stat|m}} !! Attribute Activation<br>Chance Increase !! Duration !! Critical Damage<br>Increase {{Stat|a}} !! Duration !! Stacks Lost After<br>Duration Expiration
|-
|-
| colspan="11" | {{PvE}}
| colspan="11" | {{PvE}}
|-
|-
| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 10% (up to 30%) || 20 Seconds || 1
| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 20 Seconds || 10% (Max: 30%) || 20 Seconds || 1
|-
|-
| colspan="11" | {{PvP}}
| colspan="11" | {{PvP}}
|-
|-
| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 5% (up to 15%) || 6 Seconds || 1
| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 6 Seconds || 5% (Max: 15%) || 6 Seconds || 1
|}
|}
<br>
<br>
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! colspan="3" | Direct Attack Enhancement
|-
| colspan="3" | '''{{PvE}}'''/'''{{PvP}}'''
|-
| align="left" | [[File:LunaticPsykerSkill7.png|26px]] [[Quicksilver Accel|[Quicksilver Accel]]] : Install a non-flinching magnetic field after charging forward. || colspan=2 |
|-
| align="left" | [[File:LunaticPsykerSkill8.png|26px]] [[Psion Rush|[Psion Rush]]] : Last hit range increase by 1.2 times. || colspan=2 |
|-
| align="left" | [[File:LunaticPsykerSkill11.png|26px]] [[Supersonic|[Supersonic]]] : Last hit stuns. || colspan=2 | {{se||Faint}} Duration: 3 secs
|}


== Tips and Details ==
== Tips and Details ==
*While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP.
*Despite the NA tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, a successful hit with a Special Active skill will activate the buff.
*The All Speed Increase and Attribute Activation Chance Increase buff only applies when a Special Active hits a target.
*While the {{se|390|Energy Pathway Overload}} buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP.
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
*Despite the tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, it has been updated to all skills.
<br>
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| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |  
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |  
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|[[Supersonic]] enhancement changed.}}
|}
|}
<br>
<br>
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<br>
<br>
{{SkillNav - Doom Bringer}}
{{SkillNav - Doom Bringer}}
</noinclude>
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