Blood Mastery: Difference between revisions

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| [[File:BQ2.png]]
| [[File:BQ2.png]]
| {{SkillType|P}} Activate [Blood Mastery] when receiving fatal damage.
| {{SkillType|P}} Activate {{se|544|Blood Mastery||sd}} when receiving fatal damage.
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| {{color|#FFCC00|[Blood Mastery]|b=1}}
Blood Mastery
*When your HP reaches 0, immediately heal a certain amount of HP to survive.
*When HP becomes 0, you recover HP immediately and do not die.
*When this effect is activated, all HP recovery effects will be halved.
*When this effect is activated, all HP recovery effects are halved for a certain duration.
*Upon activation, all skills enter cooldown in PvP.
Survival Instinct
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*When [Blood Mastery] effect is on cooldown, damage reduction increase.  
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| {{color|#FFCC00|[Survival Instinct]|b=1}}
*When {{se|544|Blood Mastery||sd}} effect is on cooldown, receive less damage.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
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== Skill Information ==
== Skill Information ==
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{| class="colortable-Elesis" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Upon lethal damage !! During Reactivation Cooldown
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan="5" | {{se|544|Blood Mastery||sd}}<br>(Upon HP Reaching 0)
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! rowspan=2 | HP Recovery !! colspan=2 | Blood Mastery !! rowspan=2 | Reactivation Cooldown !! {{se|018|Survival Instinct}}
! rowspan=2 | HP Recovery !! rowspan=2 | HP Recovery<br>Effectiveness Decrease
! rowspan=2 | Duration !! rowspan=2 | Reactivation<br>Cooldown !! {{se|018|Survival Instinct}}<br>(While Reactivation Cooldown is Active)
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! HP Recovery Effects !! Duration !! Received Damage Decrease
! Received Damage Decrease {{Stat|M|RD}}
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| colspan="7" | '''{{PvE}}'''
| colspan="7" | {{PvE}}
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| align="left" | 1 || 99 || 100% || -50% || 10 Seconds || 40 Seconds || 30%
| align="left" | 1 || 99 || 100% || 50% || 10 Seconds || 40 Seconds || 30%
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| colspan="7" | '''{{PvP}}'''
| colspan="7" | {{PvP}}
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| align="left" | 1 || 99 || 10% || -50% || 10 Seconds || 150 Seconds || 5%
| align="left" | 1 || 99 || 10% || 50% || 10 Seconds || 150 Seconds || 5%
|}
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== Tips and Details ==
== Tips and Details ==
*Received Damage Decrease is multiplicative.
<!-- *Revival titles such as [[Titles|Eclipse]] and [[Titles|Forginay's Fruit]] will prevent your death even if you do not meet the requirements.
<!-- *Revival titles such as [[Titles|Eclipse]] and [[Titles|Forginay's Fruit]] will prevent your death even if you do not meet the requirements.
**[[Seal of Time]] can also work, though it must be cast after this passive has already started its countdown to death, as otherwise, the Seal will take priority.
**[[Seal of Time]] can also work, though it must be cast after this passive has already started its countdown to death, as otherwise, the Seal will take priority.
-->
-->
*The '''HP Recovery Effectiveness Decrease''' only affects HP ''recovery''. Thus, items such as any [[Consumable|Demon Realm Consumables]] which ''consume'' HP, are not affected.
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|PL=Mistrz Krwi |PLName=Blood Master
|PL=Mistrz Krwi |PLName=Blood Master
|UK=Blood Master
|UK=Blood Master
|JP=逆流 |JPName=Backflow
}}
}}
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{{SkillNav - Bloody Queen}}
{{SkillNav - Bloody Queen}}
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