Blood Storm: Difference between revisions

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| {{SkillText|BloodStorm}}
| {{color|#FFCC00|Blood Illusion|b=1}}
*Create 2 storms while [[Shade Illusion]] is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
==={{PvE}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits  
! rowspan=3 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! colspan=3 | Illusion of Blood !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! colspan="3" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion !! rowspan=2 | Additional Blood Storm Count !! rowspan=2 | Explosion Hit Count !! rowspan=2 | Skill Damage Decrease
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion  
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan="2" |Blood Storm Count
! rowspan="2" |Explosion Count!! rowspan="2" | Blood Storm Damage Decrease  
|-
! Per Blood Storm !! Blood Storm Count
! Per Blood Storm !! Blood Storm Count
|-
| colspan="11" | '''Normal'''
|-
|-
| align="left" | 35 || 176% || 672% || rowspan=2 | ? || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | +2 || rowspan=2 | x2 || rowspan=2 | -30% || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 176% || 672% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || 211% || 806%
| {{PvP}} || 48% || 229%
|}
|-
 
| colspan="11" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Blood Storm !! Explosion
|-
|-
| align="left" | 35 || 48% || 229%
| {{PvE}} || 211% || 806% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || 58% || 275%
| {{PvP}} || 58% || 275%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Elesis|Blood Storm|Heavy, Light|cd=21|mp=300}}
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Heavy Blood Storm !! colspan=2 | Light Blood Storm
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Light|80}} || 240 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillText|FreeTraining}}
|- style="background:{{ColorSel|CharLight|Elesis}}"
=== Normal ===
! rowspan=4 | Mode !! colspan=4 | Regular
{{Damage|true|Elesis
|- style="background:{{ColorSel|CharLight|Elesis}}"
| dmg = 211, 806
! colspan=4 | Average
| pvp_dmg = 58, 275
|- style="background:{{ColorSel|CharLight|Elesis}}"
| passive_define1 = 1.4, 1.4, Blood Hit
! colspan=2 | Normal !! colspan=2 | Illusion of Blood
| avg_hits = 15, 4
|- style="background:{{ColorSel|CharLight|Elesis}}"
| hits = 43*2, 4
! Normal !! Heavy !! Normal !! Heavy
| heavy = true
|-
}}
! {{PvE}}
 
| {{formatnum:{{#expr: (211*15 + 806*4)*1.4}}}}% || {{formatnum:{{#expr: (211*15 + 806*4)*1.4*1.44 round 2}}}}% || {{formatnum:{{#expr: (211*50 + 806*8)*0.7*1.4}}}}% || {{formatnum:{{#expr: (211*50 + 806*8)*0.7*1.4*1.44 round 2}}}}%
=== Blood Illusion ===
|-
{{Damage|true|Elesis
! {{PvP}}
| dmg = 211*0.7, 806
| {{formatnum:{{#expr: (58*10 + 275*4)*1.4}}}}% || {{formatnum:{{#expr: (58*10 + 275*4)*1.4*1.44}}}}% || {{formatnum:{{#expr: (58*50 + 275*8)*0.7*1.4}}}}% || {{formatnum:{{#expr: (58*50 + 275*8)*0.7*1.4*1.44}}}}%
| pvp_dmg = 58*0.7, 275
|}
| passive_define1 = 1.4, 1.4, Blood Hit
*Blood Hit is permanently included.
| avg_hits = 50, 4*2
*Average '''Blood Storm''' hit count is 15, or 50 with '''Illusion of Blood'''. Maximum is omitted as it is impossible to determine.
| hits = 43*6, 4*2
| heavy = true
}}
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for the '''Blood Illusion''' version.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:CAIcon19.png]]
CAIcon19.png; Dark Force;
| align="center"  width="150" | [[Dark Force]]
RevengeofBloodR.png; Revenge of Blood;
| width="40" | [[File:CAIcon11.png]]
CAIcon1.png; Overflowing Blood;
| align="center"  width="150" | [[Shade Illusion]]
CrATrans5.png; Berserk Locked-Trans2;
| width="40" | [[File:CrATrans5.png]]
}}
| align="center" width="150" | [[Berserk]] {{Locked Skill|Trans2}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While the '''Illusion of Blood''' effect claims the explosion damage remains the same, it is in fact still decreased to 70%, but its hit count is doubled, increasing its total damage.
*The tooltip's '''Illusion of Blood''' effect is confusingly worded, as if it only doubled the amount of '''Blood Storms.''' In reality, each storm will generate 2 additional storms, and the '''Explosion''' will also happen twice (which the tooltip makes no mention of).
**The damage decrease applies to all storms, not just the additional ones.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*In [[Free Training]], '''Blood Storm''' tornadoes deal 46 hits each instead of 43.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|- style="background:{{ColorSel|CharLight|Elesis}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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{{SkillNav - Dark Knight}}
{{DKSkills}}
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