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Blood Storm: Difference between revisions

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| '''<font color="FFCC00">Blood Illusion</font>'''
| {{color|#FFCC00|Blood Illusion|b=1}}
*Create 2 storms while Shade Illusion is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
*Create 2 storms while [[Shade Illusion]] is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
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! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits  
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits  
! colspan="4" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown
! colspan="3" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown
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! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion  
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion  
! rowspan="2" |Max Hits per Blood Storm!! rowspan="2" | Blood Storm Count !! rowspan="2" | Blood Storm Damage Decrease !! rowspan=2 | Explosion Hit Count
! rowspan="2" |Blood Storm Count
! rowspan="2" |Explosion Count!! rowspan="2" | Blood Storm Damage Decrease  
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! Per Blood Storm !! Blood Storm Count
! Per Blood Storm !! Blood Storm Count
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| colspan="12" | '''Normal'''
| colspan="11" | '''Normal'''
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| '''{{PvE}}''' || 176% || 672% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| {{PvE}} || 176% || 672% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |69|| rowspan="2" | 4 || rowspan="2" | -30% || rowspan=2 | x2 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
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| '''{{PvP}}''' || 48% || 229%
| {{PvP}} || 48% || 229%
|-  
|-  
| colspan="12" | '''[Enhanced]'''
| colspan="11" | '''[Enhanced]'''
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| '''{{PvE}}''' || 211% || 806% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| {{PvE}} || 211% || 806% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |69|| rowspan="2" | 4 || rowspan="2" | -30% || rowspan=2 | x2 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
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| '''{{PvP}}''' || 58% || 275%
| {{PvP}} || 58% || 275%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{{Traits|Elesis|Blood Storm|Heavy, Light|cd=21|mp=300}}
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! colspan=2 | Heavy Blood Storm !! colspan=2 | Light Blood Storm
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! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
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| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Light|80}} || 240 MP
|}
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=== Normal ===
=== Normal ===
{{Damage|true|Elesis
{{Damage|true|Elesis
|dmg=211*1.4, 806*1.4
| dmg = 211, 806
|pvp_dmg=58*1.4, 275*1.4
| pvp_dmg = 58, 275
|avg_hits=15, 4
| passive_define1 = 1.4, 1.4, Blood Hit
|hits=46*2, 4
| avg_hits = 15, 4
|heavy=true
| hits = 43*2, 4
| heavy = true
}}
}}


=== Blood Illusion ===
=== Blood Illusion ===
{{Damage|true|Elesis
{{Damage|true|Elesis
|dmg=211*0.7*1.4, 806*1.4
| dmg = 211*0.7, 806
|pvp_dmg=58*0.7*1.4, 275*1.4
| pvp_dmg = 58*0.7, 275
|avg_hits=50, 4
| passive_define1 = 1.4, 1.4, Blood Hit
|hits=69*4, 8
| avg_hits = 50, 4*2
|heavy=true
| hits = 43*6, 4*2
| heavy = true
}}
}}
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for '''Blood Illusion''' version.
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for the '''Blood Illusion''' version.
*Blood Hit is permanently included.
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== Tips and Details ==
== Tips and Details ==
*Curiously, the '''Illusion of Blood''' effect doubles the hit count of the '''Explosion''' and increases the hit count of '''Blood Storm''' by 1.5 times despite these not being listed.
*The tooltip's '''Illusion of Blood''' effect is confusingly worded, as if it only doubled the amount of '''Blood Storms.''' In reality, each storm will generate 2 additional storms, and the '''Explosion''' will also happen twice (which the tooltip makes no mention of).
**The damage decrease applies to all storms, not just the additional ones.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
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**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*This skill's hitbox is subject to [[Elesis]]'s animation, so the amount of hits it can inflict is likely to be variable depending on your frame rate.
*In [[Free Training]], '''Blood Storm''' tornadoes deal 46 hits each instead of 43.
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