Blood Storm: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
(Minor cleanup; changed Skill Traits to use template.)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|-
|-
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| colspan="11" | '''Normal'''
| colspan="11" | '''Normal'''
|-
|-
| {{PvE}} || 176% || 672% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| {{PvE}} || 176% || 672% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |6
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
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| colspan="11" | '''[Enhanced]'''
| colspan="11" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 211% || 806% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| {{PvE}} || 211% || 806% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |6
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
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=== Normal ===
=== Normal ===
{{Damage|true|Elesis
{{Damage|true|Elesis
|dmg=211, 806
| dmg = 211, 806
|pvp_dmg=58, 275
| pvp_dmg = 58, 275
|passive_define1=1.4, 1.4, Blood Hit
| passive_define1 = 1.4, 1.4, Blood Hit
|avg_hits=15, 4
| avg_hits = 15, 4
|hits=46*2, 4
| hits = 43*2, 4
|heavy=true
| heavy = true
}}
}}


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| dmg = 211*0.7, 806
| dmg = 211*0.7, 806
| pvp_dmg = 58*0.7, 275
| pvp_dmg = 58*0.7, 275
| passive_define1=1.4, 1.4, Blood Hit
| passive_define1 = 1.4, 1.4, Blood Hit
| avg_hits = 50, 4*2
| avg_hits = 50, 4*2
| hits = 46*6, 4*2
| hits = 43*6, 4*2
| heavy = true
| heavy = true
}}
}}
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**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*In [[Free Training]], '''Blood Storm''' tornadoes deal 46 hits each instead of 43.
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