Blood Storm: Difference between revisions

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*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
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