Blood Storm: Difference between revisions

round the decimals to 2 decimal places
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(round the decimals to 2 decimal places)
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{{#vardefine:damage_max_normal              |{{#expr: ({{#var:damage_bloodstorm            }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion    }} * {{#var:max_explosion_hits}})    * 1.4 }} }}
{{#vardefine:damage_max_normal              |{{#expr: ({{#var:damage_bloodstorm            }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion    }} * {{#var:max_explosion_hits}})    * 1.4 }} }}
{{#vardefine:damage_max_heavy              |{{#expr: {{ #var:damage_max_normal            }} * 1.44 }} }}
{{#vardefine:damage_max_heavy              |{{#expr: {{ #var:damage_max_normal            }} * 1.44 round2 }} }}
{{#vardefine:damage_illusion_max_normal    |{{#expr: ({{#var:damage_bloodstorm            }} * {{#var:max_bloodstorm_hits}} * 4 + {{#var:damage_explosion    }} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }}
{{#vardefine:damage_illusion_max_normal    |{{#expr: ({{#var:damage_bloodstorm            }} * {{#var:max_bloodstorm_hits}} * 4 + {{#var:damage_explosion    }} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }}
{{#vardefine:damage_illusion_max_heavy      |{{#expr: {{ #var:damage_illusion_max_normal    }} * 1.44 }} }}
{{#vardefine:damage_illusion_max_heavy      |{{#expr: {{ #var:damage_illusion_max_normal    }} * 1.44 round2 }} }}


{{#vardefine:damage_max_normal_pvp          |{{#expr: ({{#var:damage_bloodstorm_pvp        }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}})    * 1.4 }} }}
{{#vardefine:damage_max_normal_pvp          |{{#expr: ({{#var:damage_bloodstorm_pvp        }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}})    * 1.4 }} }}
{{#vardefine:damage_max_heavy_pvp          |{{#expr: {{ #var:damage_max_normal_pvp        }} * 1.44 }} }}
{{#vardefine:damage_max_heavy_pvp          |{{#expr: {{ #var:damage_max_normal_pvp        }} * 1.44 round2 }} }}
{{#vardefine:damage_illusion_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp        }} * {{#var:max_bloodstorm_hits}} * 4 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }}
{{#vardefine:damage_illusion_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp        }} * {{#var:max_bloodstorm_hits}} * 4 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }}
{{#vardefine:damage_illusion_max_heavy_pvp  |{{#expr: {{ #var:damage_illusion_max_normal_pvp}} * 1.44 }} }}
{{#vardefine:damage_illusion_max_heavy_pvp  |{{#expr: {{ #var:damage_illusion_max_normal_pvp}} * 1.44 round2 }} }}




{{#vardefine:damage_avg_normal              |{{#expr: ({{#var:damage_bloodstorm            }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion    }} * {{#var:max_explosion_hits}})    * 1.4 }} }}
{{#vardefine:damage_avg_normal              |{{#expr: ({{#var:damage_bloodstorm            }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion    }} * {{#var:max_explosion_hits}})    * 1.4 }} }}
{{#vardefine:damage_avg_heavy              |{{#expr: {{ #var:damage_avg_normal            }} * 1.44 }} }}
{{#vardefine:damage_avg_heavy              |{{#expr: {{ #var:damage_avg_normal            }} * 1.44 round2 }} }}
{{#vardefine:damage_illusion_avg_normal    |{{#expr: ({{#var:damage_bloodstorm            }} * {{#var:avg_illusion_hits  }} + {{#var:damage_explosion    }} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }}
{{#vardefine:damage_illusion_avg_normal    |{{#expr: ({{#var:damage_bloodstorm            }} * {{#var:avg_illusion_hits  }} + {{#var:damage_explosion    }} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }}
{{#vardefine:damage_illusion_avg_heavy      |{{#expr: {{ #var:damage_illusion_avg_normal    }} * 1.44 }} }}
{{#vardefine:damage_illusion_avg_heavy      |{{#expr: {{ #var:damage_illusion_avg_normal    }} * 1.44 round2 }} }}


{{#vardefine:damage_avg_normal_pvp          |{{#expr: ({{#var:damage_bloodstorm_pvp        }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}})    * 1.4 }} }}
{{#vardefine:damage_avg_normal_pvp          |{{#expr: ({{#var:damage_bloodstorm_pvp        }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}})    * 1.4 }} }}
{{#vardefine:damage_avg_heavy_pvp          |{{#expr: {{ #var:damage_avg_normal_pvp        }} * 1.44 }} }}
{{#vardefine:damage_avg_heavy_pvp          |{{#expr: {{ #var:damage_avg_normal_pvp        }} * 1.44 round2 }} }}
{{#vardefine:damage_illusion_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp        }} * {{#var:avg_illusion_hits  }} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }}
{{#vardefine:damage_illusion_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp        }} * {{#var:avg_illusion_hits  }} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }}
{{#vardefine:damage_illusion_avg_heavy_pvp  |{{#expr: {{ #var:damage_illusion_avg_normal_pvp}} * 1.44 }} }}
{{#vardefine:damage_illusion_avg_heavy_pvp  |{{#expr: {{ #var:damage_illusion_avg_normal_pvp}} * 1.44 round2 }} }}


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