Blood Storm: Difference between revisions
round the decimals to 2 decimal places
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(round the decimals to 2 decimal places) |
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{{#vardefine:damage_max_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion }} * {{#var:max_explosion_hits}}) * 1.4 }} }} | {{#vardefine:damage_max_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion }} * {{#var:max_explosion_hits}}) * 1.4 }} }} | ||
{{#vardefine:damage_max_heavy |{{#expr: {{ #var:damage_max_normal }} * 1.44 }} }} | {{#vardefine:damage_max_heavy |{{#expr: {{ #var:damage_max_normal }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_illusion_max_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:max_bloodstorm_hits}} * 4 + {{#var:damage_explosion }} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }} | {{#vardefine:damage_illusion_max_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:max_bloodstorm_hits}} * 4 + {{#var:damage_explosion }} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }} | ||
{{#vardefine:damage_illusion_max_heavy |{{#expr: {{ #var:damage_illusion_max_normal }} * 1.44 }} }} | {{#vardefine:damage_illusion_max_heavy |{{#expr: {{ #var:damage_illusion_max_normal }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}}) * 1.4 }} }} | {{#vardefine:damage_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}}) * 1.4 }} }} | ||
{{#vardefine:damage_max_heavy_pvp |{{#expr: {{ #var:damage_max_normal_pvp }} * 1.44 }} }} | {{#vardefine:damage_max_heavy_pvp |{{#expr: {{ #var:damage_max_normal_pvp }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_illusion_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:max_bloodstorm_hits}} * 4 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }} | {{#vardefine:damage_illusion_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:max_bloodstorm_hits}} * 4 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }} | ||
{{#vardefine:damage_illusion_max_heavy_pvp |{{#expr: {{ #var:damage_illusion_max_normal_pvp}} * 1.44 }} }} | {{#vardefine:damage_illusion_max_heavy_pvp |{{#expr: {{ #var:damage_illusion_max_normal_pvp}} * 1.44 round2 }} }} | ||
{{#vardefine:damage_avg_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion }} * {{#var:max_explosion_hits}}) * 1.4 }} }} | {{#vardefine:damage_avg_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion }} * {{#var:max_explosion_hits}}) * 1.4 }} }} | ||
{{#vardefine:damage_avg_heavy |{{#expr: {{ #var:damage_avg_normal }} * 1.44 }} }} | {{#vardefine:damage_avg_heavy |{{#expr: {{ #var:damage_avg_normal }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_illusion_avg_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:avg_illusion_hits }} + {{#var:damage_explosion }} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }} | {{#vardefine:damage_illusion_avg_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:avg_illusion_hits }} + {{#var:damage_explosion }} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }} | ||
{{#vardefine:damage_illusion_avg_heavy |{{#expr: {{ #var:damage_illusion_avg_normal }} * 1.44 }} }} | {{#vardefine:damage_illusion_avg_heavy |{{#expr: {{ #var:damage_illusion_avg_normal }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}}) * 1.4 }} }} | {{#vardefine:damage_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}}) * 1.4 }} }} | ||
{{#vardefine:damage_avg_heavy_pvp |{{#expr: {{ #var:damage_avg_normal_pvp }} * 1.44 }} }} | {{#vardefine:damage_avg_heavy_pvp |{{#expr: {{ #var:damage_avg_normal_pvp }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_illusion_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:avg_illusion_hits }} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }} | {{#vardefine:damage_illusion_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:avg_illusion_hits }} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 * 0.7 }} }} | ||
{{#vardefine:damage_illusion_avg_heavy_pvp |{{#expr: {{ #var:damage_illusion_avg_normal_pvp}} * 1.44 }} }} | {{#vardefine:damage_illusion_avg_heavy_pvp |{{#expr: {{ #var:damage_illusion_avg_normal_pvp}} * 1.44 round2 }} }} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |