Blood Storm: Difference between revisions

Interesting how they fixed half the bug (the damage also being decreased), but not the other half (double hit count)...
(Explosion damage isn't being reduced.)
(Interesting how they fixed half the bug (the damage also being decreased), but not the other half (double hit count)...)
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! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! colspan=3 | Illusion of Blood !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! colspan=3 | Illusion of Blood !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion !! rowspan=2 | Additional Blood Storm Count !! rowspan=2 | Explosion Hit Count !! rowspan=2 | Skill Damage Decrease
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion !! rowspan=2 | Additional Blood Storm Count !! rowspan=2 | Blood Storm Damage Decrease !! rowspan=2 | Explosion Hit Count
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Per Blood Storm !! Blood Storm Count
! Per Blood Storm !! Blood Storm Count
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! colspan=11 | Normal
! colspan=11 | Normal
|-
|-
| '''{{PvE}}''' || 176% || 672% || rowspan=2 | 50 || rowspan=2 | 2 || rowspan=2 | 5 || rowspan=2 | +2 || rowspan=2 | x2 || rowspan=2 | -30% || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| '''{{PvE}}''' || 176% || 672% || rowspan=2 | 50 || rowspan=2 | 2 || rowspan=2 | 5 || rowspan=2 | +2 || rowspan=2 | -30% || rowspan=2 | x2 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 48% || 229%
| '''{{PvP}}''' || 48% || 229%
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! colspan=11 | [Enhanced]
! colspan=11 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 211% || 806% || rowspan=2 | 50 || rowspan=2 | 2 || rowspan=2 | 5 || rowspan=2 | +2 || rowspan=2 | x2 || rowspan=2 | -30% || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| '''{{PvE}}''' || 211% || 806% || rowspan=2 | 50 || rowspan=2 | 2 || rowspan=2 | 5 || rowspan=2 | +2 || rowspan=2 | -30% || rowspan=2 | x2 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 58% || 275%
| '''{{PvP}}''' || 58% || 275%
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== Tips and Details ==
== Tips and Details ==
*Curiously, the '''Illusion of Blood''' effect also doubles the hitcount of the '''Explosion''' despite this not being a listed effect.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
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