Brechen: Difference between revisions

15 bytes removed ,  20 September 2020
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== Tips and Details ==
== Tips and Details ==
*The Explosion will hit any nearby enemies, and infuse them with Chaos. After that, the chaos explodes, again hitting nearby enemies and infusing them further with Deep Chaos, which explodes a third time.
*The Explosion will hit any nearby enemies and infuse them with Chaos. After that, the chaos explodes, again hitting nearby enemies and infusing them further with Deep Chaos, which explodes a third time.
**Once an enemy has been infused with Chaos or Deep Chaos, it will only be hit by its own explosions, so the skill will not stack its damage on grouped enemies.
**Once an enemy has been infused with Chaos or Deep Chaos, it will only be hit by its own explosions, so the skill will not stack its damage on grouped enemies.
**Each hit of the skill will inflict hitstun, allowing it to easily catch most skill's launches, and allows it to pair quite well with both [[Sakrosankt Zertreten]] and [[Befreiung Feld]], which group enemies together to ensure all are hit by the chaos explosions, as well as prevents those skills from launching enemies too far away after their final hit.
**Each hit of the skill will inflict hitstun, allowing it to easily catch most skill's launches, and allows it to pair quite well with both [[Sakrosankt Zertreten]] and [[Befreiung Feld]], which group enemies together to ensure all are hit by the chaos explosions, as well as prevents those skills from launching enemies too far away after their final hit.
*The initial projectile will usually only apply cause an explosion around one enemy, though if you are stuck between two enemies on either side that are within the projectile's hitbox when it is thrown, both will cause an explosion. This still does not increase overall damage however as this will still not cause any damage overlap.
*The initial projectile will usually only apply cause an explosion around one enemy, though if you are stuck between two enemies on either side that are within the projectile's hitbox when it is thrown, both will cause an explosion. This still does not increase overall damage however as this will still not cause any damage overlap.
*Possibly due to a bug, the skill can also activate some Weapon’s effect such as [[Media:Black_Titan's_Beam.gif|'''''Black Titan's beam''''']] or even [[Reflexion/ModA|[Mod] Reflexion]]. Though, it will not trigger any of the Elements acquired from Attributing Equipment.
*Possibly due to a bug, the skill can also activate some weapon effects such as [[Media:Black_Titan's_Beam.gif|'''Black Titan's beam''']] or even [[Reflexion/ModA|[Mod] Reflexion]]. However, it will not trigger any [[Attributing Equipment|elemental effects]].
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