Briar Trap: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Character Level !! Damage (Physical) !! Extra Trap<br>Chance !! Max Hits !! [[Status Effects/Bleed|Bleed]] Duration !! Duration !! MP Usage !! Cooldown
! Character Level !! Briar (Physical) !! Extra Trap<br>Chance !! Max Hits !! [[Status Effects/Bleed|Bleed]] Duration !! Duration !! MP Usage !! Cooldown
|-
|-
| align="left" | 30 || rowspan=2 | 963% || rowspan=2 | 20% || rowspan=2 | 6 (12) || rowspan=2 | 7 Seconds || rowspan=2 | 7 Seconds || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
| align="left" | 30 || rowspan=2 | 963% || rowspan=2 | 20% || rowspan=2 | 6 (12) || rowspan=2 | 7 Seconds || rowspan=2 | 7 Seconds || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Character Level !! Damage (Physical)
! Character Level !! Briar (Physical)
|-
|-
| align="left" | 30 || rowspan=2 | 269%
| align="left" | 30 || rowspan=2 | 269%
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*The trap can be shaken off by tapping the left and right key commands.
*The trap can be shaken off by tapping the left and right key commands.
*'''Evil Briar Trap''' burns 3 MP when thrown and 6 MP in the remaining hits. (Bug?)
*'''Evil Briar Trap''' burns 3 MP when thrown and 6 MP in the remaining hits. (Bug?)
*'''Briar Trap''' can do a total of 5,196% (1,452% in PvP) Physical Damage per trap, assuming all hits connect.
*'''Briar Trap''' can do a total of 5,778% (1,614% in PvP) Physical Damage per trap, assuming all hits connect.
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