Burning Punisher/ModA: Difference between revisions

Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@
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(Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@)
 
(37 intermediate revisions by 7 users not shown)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Burning Punisher
}}
}}
<div style="float: right;">{{#ev:youtube|zJgA246wzFI|400}}</div>
{{#ev:youtube|zJgA246wzFI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|DCTrans6.png}}
| {{Force|DCTrans6.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration.
| {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [[Phantom Shooter|[Phantom's Mark]]] on the target.
|}  
|}  
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Fatal Phantom]] || 99 || [[Burning Punisher]]
! Class !! Level Required !! Skill Requirement
|-
| [[Fatal Phantom]] || 99 || {{mr|Burning Punisher}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{{tabs
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|name=Info
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Burn !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Number of Bullets !! Hits per Bullet
|-
|-
| '''{{PvE}}''' || 131% || rowspan=2 | 30 || rowspan=2 | Amount of Enemies + 1 || rowspan=2 | -1 MP || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn Per Hit !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| '''{{PvP}}''' || 41%
! Per Bullet !! Bullet Count
|}
<span style="display:none">}}</span>
|tab2=KR (03/17/22)
|contents2=<span style="display:none">{{</span>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Burn !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Number of Bullets !! Hits per Bullet
|-
|-
| '''{{PvE}}''' || 173% || rowspan=2 | 30 || rowspan=2 | Amount of Enemies + 1 || rowspan=2 | -1 MP || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Number of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 54%
| {{PvP}} || 60%
|}
|}
<span style="display:none">}}</span>
}}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Burning Punisher|mp=300|Critical, Heavy|cd=22}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Haste Burning Punisher !! colspan=2 | Heavy Burning Punisher
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Haste|80}} || 17.6 Seconds || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{tabs
{{Damage|true|Chung
|name=Damage
|dmg=209
|divclass=forceland
|pvp_dmg=60
|tab1=NA
|hits=60
|contents1=<span style="display:none">{{</span>
|heavy=true
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
}}
|- style="background:{{ColorSel|CharLight|Chung}}"
*Assumes single target.
! rowspan=4 | Mode !! colspan=6 | Regular
 
|- style="background:{{ColorSel|CharLight|Chung}}"
<!-- {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=4 | Mode !! colspan=6 | Base
|-
! colspan=3 | Normal !! colspan=3 | Heavy
! colspan=3 | Normal !! colspan=3 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Base !! Distributed !! Base !! Distributed
! Base !! Distributed !! Base !! Distributed
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 131*60}}}}% || {{formatnum:{{#expr: 131*30}}}}% || {{formatnum:{{#expr: 131*30}}}}% || {{formatnum:{{#expr: 131*60*1.44}}}}% || {{formatnum:{{#expr: 131*30*1.44}}}}% || {{formatnum:{{#expr: 131*30*1.44}}}}%
| {{formatnum:{{#expr: 209*60}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*60*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 41*60}}}}% || {{formatnum:{{#expr: 41*30}}}}% || {{formatnum:{{#expr: 41*30}}}}% || {{formatnum:{{#expr: 41*60*1.44}}}}% || {{formatnum:{{#expr: 41*30*1.44}}}}% || {{formatnum:{{#expr: 41*30*1.44}}}}%
| {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}%
|}
|} -->
*Does not take into account damage increase from ['''[[Phantom Shooter|Phantom's Mark]]'''].
<span style="display:none">}}</span>
|tab2=KR (03/17/22)
|contents2=<span style="display:none">{{</span>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=4 | Mode !! colspan=6 | Regular
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 | Normal !! colspan=3 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
|- style="background:{{ColorSel|CharLight|Chung}}"
! Base !! Distributed !! Base !! Distributed
|-
! {{PvE}}
| {{formatnum:{{#expr: 173*60}}}}% || {{formatnum:{{#expr: 173*30}}}}% || {{formatnum:{{#expr: 173*30}}}}% || {{formatnum:{{#expr: 173*60*1.44}}}}% || {{formatnum:{{#expr: 173*30*1.44}}}}% || {{formatnum:{{#expr: 173*30*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 54*60}}}}% || {{formatnum:{{#expr: 54*30}}}}% || {{formatnum:{{#expr: 54*30}}}}% || {{formatnum:{{#expr: 54*60*1.44}}}}% || {{formatnum:{{#expr: 54*30*1.44}}}}% || {{formatnum:{{#expr: 54*30*1.44}}}}%
|}
*Does not take into account damage increase from ['''[[Phantom Shooter|Phantom's Mark]]'''].
<span style="display:none">}}</span>
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
DCTrans4.png; Awakened Will: Deadly Chaser;
| align="center" width="150" | [[Intense Showtime]]
}}
| width="40" | [[File:DCTrans4.png]]
| align="center" width="150" | [[Awakened Will: Deadly Chaser]]
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


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*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
<br>
<br>


== Trivia ==
== Trivia ==
*After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters.
*After the 2019 Re:Boot update, '''Chung''' will perform this skill using his Phantom Shooters instead of his Silver Shooters.
 
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |  
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}}
*{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}}
|-
|-
| 03/17/2022 || - || colspan=2 align="left" |
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Skill Cast Speed 50% Increased.}}
*{{buff|Casting speed increased by 50%.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan="2" align="left" |
*'''Haste''' trait  change to  '''Critical''' trait.
|-
| 03/14/2024 || 03/27/2024 || colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
{{SkillNav - Fatal Phantom}}
{{SkillNav - Fatal Phantom}}
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