Burst Grenade/ModA: Difference between revisions

m
RIP Tempest Burster 04/22/2020
m (RIP Tempest Burster 04/22/2020)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Heavy !! Normal !! Heavy
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Rose}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 1771 + 1200*23}}}}% || {{formatnum:{{#expr: (1771 + 1200*23)*1.44 round2}}}}%
| {{formatnum:{{#expr: 1771 + 1200*4}}}}% || {{formatnum:{{#expr: 1771 + 1200*23}}}}% <!-- regular no trait -->
| {{formatnum:{{#expr: (1771 + 1200*23)*1.20}}}}% || {{formatnum:{{#expr: (1771 + 1200*23)*1.44*1.20 round2}}}}%
| {{formatnum:{{#expr: (1771 + 1200*4)*1.44 round2}}}}% || {{formatnum:{{#expr: (1771 + 1200*23)*1.44 round2}}}}% <!-- regular heavy -->
| {{formatnum:{{#expr: (1771 + 1200*4)*1.20}}}}% || {{formatnum:{{#expr: (1771 + 1200*23)*1.20}}}}% <!-- over strike no trait -->
| {{formatnum:{{#expr: (1771 + 1200*4)*1.44*1.20 round2}}}}% || {{formatnum:{{#expr: (1771 + 1200*23)*1.44*1.20 round2}}}}% <!-- over strike heavy -->
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 474 + 321*23}}}}% || {{formatnum:{{#expr: (474 + 321*23)*1.44 round2}}}}%
| {{formatnum:{{#expr: 474 + 321*4}}}}% || {{formatnum:{{#expr: 474 + 321*23}}}}% <!-- regular no trait -->
| {{formatnum:{{#expr: (474 + 321*23)*1.20}}}}% || {{formatnum:{{#expr: (474 + 321*23)*1.44*1.20 round2}}}}%
| {{formatnum:{{#expr: (474 + 321*4)*1.44 round2}}}}% || {{formatnum:{{#expr: (474 + 321*23)*1.44 round2}}}}% <!-- regular heavy -->
| {{formatnum:{{#expr: (474 + 321*4)*1.20 round2}}}}% || {{formatnum:{{#expr: (474 + 321*23)*1.20 round2}}}}% <!-- over strike no trait -->
| {{formatnum:{{#expr: (474 + 321*4)*1.44*1.20}}}}% || {{formatnum:{{#expr: (474 + 321*23)*1.44*1.20 round2}}}}% <!-- over strike heavy -->
|}
|}
*Assuming all hits connect.
*'''Average''' damages assumes 4 '''Explosive Shots'''.
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**Explosive Shots will hit 11 times on [[El Tower Defense|Interdimensional Colossus]].
**Explosive Shots will hit 11 times on [[El Tower Defense|Interdimensional Colossus]].
*The '''Explosive Shot''' bombs will spread across a distance roughly equivalent to one full screen.
*The '''Explosive Shot''' bombs will spread across a distance roughly equivalent to one full screen.
**While bombs are relegated to that area, the '''Laser''' has seemingly infinite forward range.  
**Bombs are relegated to that area. On the other hand, the '''Laser''' has huge forward range, about equivalent to three full screens, but it deals very low damage compared to '''Explosive Shots'''.
*The '''Explosive Shot''' bombs will follow curved paths.
*The '''Explosive Shot''' bombs will follow curved paths.
**Their spawning is linked to the skill animation. If the skill is interrupted, the bombs will stop spawning.
**Their spawning is linked to the skill animation. If the skill is interrupted, the bombs will stop spawning.
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| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
*'''Enhanced''' trait changed to '''Heavy'''.
*'''Enhanced''' trait changed to '''Heavy'''.
|-
| 04/23/2020 || 04/22/2020 || colspan=2 align="left" |
*Fixed damage error.
|}
|}
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