Calculated Strike: Difference between revisions
Corrected the info. took a lot of testing, ur welcome NW derps
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(Corrected the info. took a lot of testing, ur welcome NW derps) |
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| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:NWPassive2.png]] | | rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:NWPassive2.png]] | ||
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' By training with her Erendil, Rena learn to plan out her attack beforehand. | | colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' By training with her Erendil, Rena learn to plan out her attack beforehand. This passive activates whenever [[Night Watcher]] hits an enemy five times with her Erendil. When this passive is active, [[Trapping Ranger]] ZZZZZ's knockdown is lowered and the final hit no longer knocks down. [[Night Watcher]] ZXXX's final hit damage is increased, and further increased with every Erendil attack when this passive is active. | ||
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=2 {{!}} ZXX'''X Amplifier''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=2 {{!}} ZXX'''X Amplifier''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Duration''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Duration''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Maximum Stacks''' | |||
{{!}}- | {{!}}- | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Damage''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Initial Damage Increase''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} ''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Damage Increase Per Additional Attack''' | ||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} align=center {{!}} +10% | {{!}} align=center {{!}} +10% | ||
{{!}} align=center {{!}} 2 | {{!}} align=center {{!}} +2% | ||
{{!}} align=center rowspan=5 {{!}} 10 Seconds | {{!}} align=center rowspan=5 {{!}} 10 Seconds | ||
{{!}} align=center rowspan=5 {{!}} 10 | |||
{{!}}- | {{!}}- | ||
{{!}} 2 | {{!}} 2 | ||
{{!}} align=center {{!}} +20% | {{!}} align=center {{!}} +20% | ||
{{!}} align=center {{!}} 4 | {{!}} align=center {{!}} +4% | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} align=center {{!}} +30% | {{!}} align=center {{!}} +30% | ||
{{!}} align=center {{!}} 6 | {{!}} align=center {{!}} +6% | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} align=center {{!}} +40% | {{!}} align=center {{!}} +40% | ||
{{!}} align=center {{!}} 8 | {{!}} align=center {{!}} +8% | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | {{!}} 5 (M) | ||
{{!}} align=center {{!}} +50% | {{!}} align=center {{!}} +50% | ||
{{!}} align=center {{!}} 10 | {{!}} align=center {{!}} +10% | ||
{{!}}} | {{!}}} | ||
== Tip and Details == | == Tip and Details == | ||
*After doing a full [[Trapping Ranger]] ZZZZZ combo or [[Night Watcher]] ZXXX's final hit combo, the | *After doing a full [[Trapping Ranger]] ZZZZZ combo or [[Night Watcher]] ZXXX's final hit combo, the passive will deactivate. | ||
**Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again. | **Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again. | ||
**The last hit of said combos will count as one hit for the new stack. | |||
*The highest possible damage increase of ZZZ'''X''' is 140%. 50% + 9 * 10% = 140% | |||
== Trivia == | == Trivia == | ||
*If there is a swirl of wind around Rena, the skill is active. | *If there is a swirl of wind around Rena, the skill is active. | ||
** | **The magnitude of the swirls is dependent on the number of stacks, shown in three stages. | ||
{{NWSkills}} | {{NWSkills}} |