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Carpet Bombing: Difference between revisions

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__NOTOC__{{Languages|Carpet Bombing}}
__NOTOC__{{Languages|Carpet Bombing}}
{{ForceSkillTabs
|Character=Chung
|Skill=Carpet Bombing
}}
<div style="float: right;">{{#ev:youtube|V6ljr-dy_Ys|300}}</div>
<div style="float: right;">{{#ev:youtube|V6ljr-dy_Ys|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:CarpetBombing.png]]
| [[Image:CarpetBombing.png]]
| '''[Special Active]''' Request artillery support from Hamel's Artillery Bombardment unit.
| {{SkillType|SA|B}} Request artillery support from Hamel's Artillery Bombardment unit.
|-
|-
|
|
| {{SkillText|Cannonball|CarpetBombing}}
| {{SkillText|Cannonball|CarpetBombing}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
! Class          !! Level Required
|-
|-
| [[Tactical Trooper]] || 35 || 49 || 58
| [[Tactical Trooper]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Character Level !! colspan="2" | Damage (Magical) || rowspan="2" | Max Hits per Wave || colspan="2" | Waves || Ammo Usage || rowspan="2" | MP Usage || rowspan="2" | Cooldown
! rowspan="3" | Level Required !! colspan="2" | Damage (Magical) !! colspan="4" | Max Hits !! colspan=2 | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bomb !! Bomblet !! Default !! Extra !! Extra
! rowspan=2 | Explosion !! rowspan=2 | Guided Missiles !! colspan="2" | Hits per Wave !! colspan="2" | Waves !! rowspan=2 | Default !! rowspan=2 | Extra
|- style="background:{{ColorSel|CharLight|Chung}}"
! Explosion !! Guided Missiles !! Default !! Extra
|-
|-
| align="left" | 35 || 2408% || 803% || 9 ~ 27<br>(9 bombs split into<br>3 bomblets each) || 2 || 0 ~ 1 || 6 || 300 MP || 22 Seconds
| align="left" | 35 || 1805% || 689% || rowspan=2 | 9 || rowspan=2 | 27 || rowspan=2 | 2 || rowspan=2 | 0 ~ 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| align="left" | [Enhanced] || 2162% || 827%
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Chung}}"
! Explosion !! Guided Missiles
|-
| align="left" | 35 || 584% || 223%
|-
| align="left" | [Enhanced] || 701% || 268%
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 | Light Carpet Bombing !! colspan=5 | Heavy Carpet Bombing
! colspan=2 | Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect  !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Cooldown
|-
| {{SkillText|Critical|120}} || 360 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
 
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=4 | Mode !! colspan=8 | Regular !! colspan=12 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=6 | Normal !! colspan=6 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect  !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details
! colspan=2 | Per Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! colspan=2 | Max
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Bomb !! Bomblet !! Cooldown
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
! {{PvE}}
| ~{{formatnum:{{#expr: 827*4}}}}% || {{formatnum:{{#expr: 827*27}}}}% || ~{{formatnum:{{#expr: 827*4*3}}}}% || {{formatnum:{{#expr: 827*27*3}}}}%
| ~{{formatnum:{{#expr: 827*4*1.44}}}}% || {{formatnum:{{#expr: 827*27*1.44}}}}% || ~{{formatnum:{{#expr: 827*4*3*1.44}}}}% || {{formatnum:{{#expr: 827*27*3*1.44}}}}%
| ~{{formatnum:{{#expr: 827*4*1.2}}}}% || {{formatnum:{{#expr: 827*27*1.2}}}}% || ~{{formatnum:{{#expr: 827*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3}}}}% || ~{{formatnum:{{#expr: 827*4*2*1.2 + 827*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*2*1.2 + 827*27*1.2*1.3}}}}%
| ~{{formatnum:{{#expr: 827*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.44 round2}}}}% || ~{{formatnum:{{#expr: 827*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3*1.44 round2}}}}% || ~{{formatnum:{{#expr: (827*4*2*1.2 + 827*4*1.2*1.3)*1.44 round2}}}}% || {{formatnum:{{#expr: (827*27*2*1.2 + 827*27*1.2*1.3)*1.44 round2}}}}%
|-
! {{PvP}}
| ~{{formatnum:{{#expr: 268*4}}}}% || {{formatnum:{{#expr: 268*27}}}}% || ~{{formatnum:{{#expr: 268*4*3}}}}% || {{formatnum:{{#expr: 268*27*3}}}}%
| ~{{formatnum:{{#expr: 268*4*1.44}}}}% || {{formatnum:{{#expr: 268*27*1.44}}}}% || ~{{formatnum:{{#expr: 268*4*3*1.44}}}}% || {{formatnum:{{#expr: 268*27*3*1.44}}}}%
| ~{{formatnum:{{#expr: 268*4*1.2}}}}% || {{formatnum:{{#expr: 268*27*1.2}}}}% || ~{{formatnum:{{#expr: 268*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3}}}}% || ~{{formatnum:{{#expr: 268*4*2*1.2 + 268*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*2*1.2 + 268*27*1.2*1.3}}}}%
| ~{{formatnum:{{#expr: 268*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.44 round2}}}}% || ~{{formatnum:{{#expr: 268*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3*1.44 round2}}}}% || ~{{formatnum:{{#expr: (268*4*2*1.2 + 268*4*1.2*1.3)*1.44 round2}}}}% || {{formatnum:{{#expr: (268*27*2*1.2 + 268*27*1.2*1.3)*1.44 round2}}}}%
|}
*Average assuming roughly 4 hits per wave.
*Assumes the player has a minimum of 6 cannonballs to trigger the third wave.
*All damage assumes each missiles had split apart.
<br>
 
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| 49 || {{SkillText|Light|80}} || 240 MP || 58 || {{SkillText|Heavy|140|150}} || 3371.2% || 1124.2% || 33 Seconds
| width="40" | [[Image:ConvertedWarhead.png]]
| align="center" width="150" | [[Modified Warhead]]
| width="40" | [[Image:Reload.png]]
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|}
|}
<br>
<br>


== Tips and Details ==  
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|xFwF7e-H3Mg|300}}</div>
<div style="float: right;">{{#ev:youtube|xFwF7e-H3Mg|300}}</div>
*When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Tactical Trooper#Red Cannonball Skill Boost|Red cannonballs]] boost the damage of this wave.
*When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of this wave.
*Chung can move after firing the flare.
*Chung can move after firing the flare.
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
*It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
*It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used at the same position. It is unknown if this variation makes a significant difference on larger targets.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used in the same position. It is unknown if this variation makes a significant difference on larger targets.
*With correct positioning and timing it is possible to get almost all damage to connect against [[3-X|Ancient Bone Dragon]] before it even finishes landing.
*With correct positioning and timing it is possible to get almost all damage to connect against [[Dragon Nest: Abyss|Ancient Bone Dragon]] before it even finishes landing.
<br>
<br>


== Updates ==
== Updates ==
*07/10/2014 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Bombs will descend through all platforms.
|- style="background:{{ColorSel|CharLight|Chung}}"
**Third bombing wave if six cannonballs are used.
! colspan=2 | Date !! colspan=2 | Changes
*11/06/2014 KR
|- style="background:{{ColorSel|CharLight|Chung}}"
**Damage decreased.
! KR !! NA !! PvE !! PvP
*06/18/2015 KR
|-
**Fixed the error where the enemies cannot recover MP when hit.
| 07/10/2014 || - || colspan=2 align="left" |
*07/09/2015 KR
{{buff|Bombs will descend through all platforms.}}
**Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points.
{{buff|Third bombing wave if six cannonballs are used.}}
*08/20/2015 KR
|-
**Moved from [[Shelling Guardian]] to [[Tactical Trooper]].
| 11/06/2014 || - || colspan=2 align="left" |
*10/29/2015 (KR) / 03/16/2016 (NA)
{{nerf|Damage decreased.}}
**MP recovery structure adjusted.
|-
| 06/18/2015 || - || colspan=2 align="left" |
*Fixed the error where the enemies cannot recover MP when hit.
|-
| 07/09/2015 || - || colspan=2 align="left" |
*Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points.
|-
| 08/20/2015 || - || colspan=2 align="left" |
*Moved from [[Shelling Guardian]] to [[Tactical Trooper]].
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
*MP recovery structure adjusted.
|-
| 01/25/2017 || - || colspan=2 align="left" |
{{nerf|Damage decreased.}}
|-
| 04/27/2017 || - || align="left" |
{{buff|Damage increased.}}
| align="left" |
*None
|-
| 11/02/2017 || - || colspan=2 align="left" |
*Fixed issue where is not affected by "Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +10% (5 Stacks)" effect.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
{{nerf|Damage decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
{{buff|Casting speed increased.}}
*Fixed skill effects not appearing when used consecutively.
|}
<br>
<br>


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