Carpet Bombing: Difference between revisions

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<div style="float: right;">{{#ev:youtube|VGdKgaWRCks|300}}</div>
__NOTOC__{{Languages|Carpet Bombing}}
== Description  ==
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|V6ljr-dy_Ys|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:CarpetBombing.png]]<br>  
| [[File:CarpetBombing.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung fires a signal flare, calling for 2 waves of airstrikes.
| {{SkillType|SA|B}} Request artillery support from Hamel's Artillery Bombardment unit.
|-
|
| {{SkillText|Cannonball|CarpetBombing}}
|-
|
| {{SkillText|True|1.2}}
|}
<br>
 
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Tactical Trooper]] || 35
|}
<br>
 
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits Per Wave !! colspan=2 | Wave Count !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan=2 | Per Missile !! rowspan=2 | Missile Count !! rowspan=2 | Initial !! rowspan=2 | Additional !! rowspan=2 | Initial !! rowspan=2 | Additional
|-
! Explosion !! Submunition
|-
| colspan=12 | '''Normal'''
|-
| {{PvE}} || 1588% || 606% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 514% || 196%
|-
| colspan=12 | '''[Enhanced]'''
|-
| {{PvE}} || 1,906% || 728% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 617% || 235%
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Chung|Carpet Bombing|Critical, Heavy|mp=300|cd=22}}
<br>
{{/Total Damage}}


== Prerequisites  ==
== Related Skills ==
{{SkillTable|
ConvertedWarhead.png; Modified Warhead;
MAM.png; Mobile Shelling;
Reload.png; Reload Mastery;
}}
<br>


{{PreStart}}
== Tips and Details ==
| style="border-style: solid; border-width: 1px;" | [[Shelling Guardian]]  
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
| style="border-style: solid; border-width: 1px;" rowspan="1" | Lv5
*The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts.
| rowspan="1" style="border-style: solid; border-width: 1px;" | 65
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage.
| rowspan="1" style="border-style: solid; border-width: 1px;" | -
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]].
| rowspan="1" style="border-style: solid; border-width: 1px;" | -
**As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]].
{{PreEnd}}
<br>


== Skill Information  ==
== Trivia ==
*The '''Submunition''' inside the missiles are actually primed disfrozen canisters, like the one used for [[Chaos Cannon]].
**The NA server mistakenly calls this '''Guided Missiles''', even though they are not missiles and do not home in at all.
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |
*'''Carpet Bombing''' added.
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|Bombs will descend through all platforms.}}
*{{buff|Third bombing wave if six cannonballs are used.}}
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''
| 06/18/2015 || - || colspan=2 align="left" |  
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | First Wave(Magical Damage)
*Fixed the error where the enemies cannot recover MP when hit.
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Second Wave(Magical Damage)
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption
|-
|-
| 1
| 07/09/2015 || - || colspan=2 align="left" |  
|style="border-style: solid; border-width: 1px" | 515%
*Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points.
|style="border-style: solid; border-width: 1px" | 1543%
| rowspan="7" style="border-style: solid; border-width: 1px" | 30 seconds
| rowspan="7" style="border-style: solid; border-width: 1px" | 300 mp
|-
|-
|style="border-style: solid; border-width: 1px" | 2
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
|style="border-style: solid; border-width: 1px" | 617%
*Moved from [[Shelling Guardian]] to [[Tactical Trooper]].
|style="border-style: solid; border-width: 1px" | 1851%
|-
|-
|style="border-style: solid; border-width: 1px" | 3
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
|style="border-style: solid; border-width: 1px" | 720%
*MP recovery structure adjusted.
|style="border-style: solid; border-width: 1px" | 2160%
|-
|-
| 4
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
|style="border-style: solid; border-width: 1px" | 823%
*{{nerf|'''Damage''' decreased.}}
|style="border-style: solid; border-width: 1px" | 2468%
|-
|-
| 5(M)
| 04/27/2017 || 05/10/2017 || align="left" |  
|style="border-style: solid; border-width: 1px" | 978%
*{{buff|'''Damage''' increased.}}
|style="border-style: solid; border-width: 1px" | 2931%
| align="left" |  
*None
|-
|-
| 6
| 11/02/2017 || - || colspan=2 align="left" |  
|style="border-style: solid; border-width: 1px" |  
*Fixed issue where is not affected by "Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +10% (5 Stacks)" effect.
|style="border-style: solid; border-width: 1px" |
|-
|-
| 7
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
|style="border-style: solid; border-width: 1px" |  
*{{nerf|'''Damage''' decreased.}}
|style="border-style: solid; border-width: 1px" |  
|-
 
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Casting speed increased.}}
*Fixed skill effects not appearing when used consecutively.
|-
| 03/17/2019 || rowspan=2 | 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 66%.}}
|-
| 03/24/2022 || colspan=2 align=left |
*{{nerf|Casting speed decreased by 20%.}}
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
|-
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |  
*Fixed skill continuing to fall down when fired off the map.
|}
|}
<br>


== Tips and Details  ==
== Alternative Names ==
*You can move after firing the signal flare.
{{AlternateLanguages
*Strongest AOE skill that surpass the Gungnir
|Color={{ColorSel|CharLight|Chung}}
 
|KR=카펫 바밍 |KRName=Carpet Bombing
 
|JP=カーペットボミング |JPName=Carpet Bombing
{{ShgSkills}}
|FR=Tapis de bombes |FRName=Bomb Carpet
|ES=Bombardeo Intenso |ESName=Intense Bombing
|BR=Bombardeio Aéreo |BRName=Aerial Bombing
|CN=地毯式轰炸 |CNName=Carpet Bombing
|DE=Flächenbombardement |DEName=Surface Bombing
|IT=Bombardamento a Tappeto |ITName=Carpet Bombing
|PL=Nalot Dywanowy |PLName=Carpet Raid
}}
<br>
{{SkillNav - Tactical Trooper}}
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