Carpet Bombing: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Carpet Bombing
}}
}}
<div style="float: right;">{{#ev:youtube|V6ljr-dy_Ys|400}}</div>
{{#ev:youtube|V6ljr-dy_Ys|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class           !! Level Required
|-
|-
| [[Tactical Trooper]] || 35
| [[Tactical Trooper]] || 35
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="3" | Mode !! colspan="2" | Damage (Magical) !! colspan="4" | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits Per Wave !! colspan=2 | Wave Count !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan="2" | Hits per Wave !! colspan="2" | Waves !! rowspan=2 | Default !! rowspan=2 | Extra
! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan=2 | Per Missile !! rowspan=2 | Missile Count !! rowspan=2 | Initial !! rowspan=2 | Additional !! rowspan=2 | Initial !! rowspan=2 | Additional
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Explosion !! Submunition !! Default !! Extra
! Explosion !! Submunition
|-  
|-  
! colspan=11 | Normal
| colspan=12 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 1805% || 689% || rowspan=2 | 9 || rowspan=2 | 27 || rowspan=2 | 2 || rowspan=2 | 0 ~ 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 1588% || 606% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 584% || 223%
| {{PvP}} || 514% || 196%
|-  
|-  
! colspan=11 | [Enhanced]
| colspan=12 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 2162% || 827% || rowspan=2 | 9 || rowspan=2 | 27 || rowspan=2 | 2 || rowspan=2 | 0 ~ 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 1,906% || 728% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 701% || 268%
| {{PvP}} || 617% || 235%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Carpet Bombing|Critical, Heavy|mp=300|cd=22}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect  !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Cooldown
|-
| {{SkillText|Critical|120}} || 360 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
{{/Total Damage}}
<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=4 | Mode !! colspan=6 | Regular !! colspan=10 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 | Normal !! colspan=3 | Heavy !! colspan=5 | Normal !! colspan=5 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Per Wave !! rowspan=2 | Max !! colspan=2 | Per Wave !! rowspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! rowspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! rowspan=2 | Max
|- style="background:{{ColorSel|CharLight|Chung}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
! {{PvE}}
| ~{{formatnum:{{#expr: 827*4}}}}% || {{formatnum:{{#expr: 827*27}}}}% || {{formatnum:{{#expr: 827*27*3}}}}%
| ~{{formatnum:{{#expr: 827*4*1.44}}}}% || {{formatnum:{{#expr: 827*27*1.44}}}}% ||{{formatnum:{{#expr: 827*27*3*1.44}}}}%
| ~{{formatnum:{{#expr: 827*4*1.2}}}}% || {{formatnum:{{#expr: 827*27*1.2}}}}% || ~{{formatnum:{{#expr: 827*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*2*1.2 + 827*27*1.2*1.3}}}}%
| ~{{formatnum:{{#expr: 827*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.44 round2}}}}% || ~{{formatnum:{{#expr: 827*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: (827*27*2*1.2 + 827*27*1.2*1.3)*1.44 round2}}}}%
|-
! {{PvP}}
| ~{{formatnum:{{#expr: 268*4}}}}% || {{formatnum:{{#expr: 268*27}}}}% || {{formatnum:{{#expr: 268*27*3}}}}%
| ~{{formatnum:{{#expr: 268*4*1.44}}}}% || {{formatnum:{{#expr: 268*27*1.44}}}}% || {{formatnum:{{#expr: 268*27*3*1.44}}}}%
| ~{{formatnum:{{#expr: 268*4*1.2}}}}% || {{formatnum:{{#expr: 268*27*1.2}}}}% || ~{{formatnum:{{#expr: 268*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*2*1.2 + 268*27*1.2*1.3}}}}%
| ~{{formatnum:{{#expr: 268*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.44 round2}}}}% || ~{{formatnum:{{#expr: 268*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: (268*27*2*1.2 + 268*27*1.2*1.3)*1.44 round2}}}}%
|}
</div>
*Average assuming roughly 4 hits per wave.
*Assumes the player has a minimum of 6 cannonballs to trigger the third wave.
*All damage assumes each missiles had split apart.
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[File:ConvertedWarhead.png]]
MAM.png; Mobile Shelling;
| align="center" width="150" | [[Modified Warhead]]
Reload.png; Reload Mastery;
| width="40" | [[File:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|xFwF7e-H3Mg|300}}</div>
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
*The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts.
*The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts.
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage.
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage.
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]].
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]].
**As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]]
**As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]].
*The additional wave can consume [[Mobile Shelling]]'s enhanced cannonballs, with that wave's damage increasing accordingly based on the amount consumed.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/18/2015 || - || colspan=2 align="left" |  
| 06/18/2015 || - || colspan=2 align="left" |  
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|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
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*Fixed skill effects not appearing when used consecutively.
*Fixed skill effects not appearing when used consecutively.
|-
|-
| 03/17/2019 || rowspan=2 | - || colspan=2 align="left" |  
| 03/17/2019 || rowspan=2 | 04/13/2022 || colspan=2 align="left" |  
*{{buff|Casting speed increased by 66%.}}
*{{buff|Casting speed increased by 66%.}}
|-
|-
| 03/24/2022 || colspan=2 align=left |
| 03/24/2022 || colspan=2 align=left |
*{{nerf|Casting speed decreased by 20%.}}
*{{nerf|Casting speed decreased by 20%.}}
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |
*{{nerf|Damage decreased.}}
|-
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |
*Fixed skill continuing to fall down when fired off the map.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Tactical Trooper}}
{{TTSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]
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