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m (Text replacement - "{{ADSquareSkill}}" to "") |
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| {{Force|CarpetBombing.png}} | | {{Force|CarpetBombing.png}} | ||
| {{SkillType|SA|B | | {{SkillType|SA|B|M}} Install a portal to receive support from Hamel's Artillery Bombardment Unit. | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan= | ! rowspan="5" | Mode !! colspan=3 | Damage (Magical) !! colspan="7" | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan="5" | MP Usage !! rowspan="5" | Cooldown | ||
|- | |||
! rowspan="4" | Cannon Blow !! rowspan="4" | Portal Strike !! rowspan="4" | Submissile Explosion !! rowspan="4" | Cannon Blow !! rowspan="4" | Portal Strike | |||
! colspan="4" |Submissile Explosion | |||
! rowspan="4" |Wave Count!! rowspan="4" | Initial !! rowspan="4" | Additional | |||
|- | |- | ||
! rowspan=3 | | ! rowspan="3" |Hits per Submissile | ||
! colspan="3" | Submissile Count Per Wave | |||
|- | |- | ||
! | ! rowspan="2" | Normal !! colspan="2" | Additional | ||
|- | |- | ||
! | !3 Cannonballs Consumed | ||
!6 Cannonballs Consumed | |||
|- | |- | ||
| | | {{PvE}} || 205% || 1822% || 238% || rowspan="2" | 1 || rowspan="2" | 20 | ||
| rowspan="2" |2|| rowspan="2" | 6 || rowspan="2" | 2 | |||
| rowspan="2" |4 | |||
| rowspan="2" |10|| rowspan="2" | 0 || rowspan="2" | 3 ~ 6 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 69% || 623% || 80% | ||
|} | |} | ||
<br> | <br> | ||
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<br> | <br> | ||
== Total Damage == | |||
{{ {{:Modified Warhead}}{{:Mobile Shelling}} | {{ {{:Modified Warhead}}{{:Mobile Shelling}} | ||
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{{#vardefine: average_portal_hits | 4}} | {{#vardefine: average_portal_hits | 4}} | ||
{{#vardefine: portal_hits | | {{#vardefine: portal_hits | 20}} | ||
{{#vardefine: average_submissile_hits | 10}} | {{#vardefine: average_submissile_hits | 10}} | ||
{{#vardefine: submissile_hits | | {{#vardefine: submissile_hits | 200}} | ||
<!--Base damage--> | <!--Base damage--> | ||
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*Assumes 6 cannonballs are consumed to add 4 submissiles per wave. | *Assumes 6 cannonballs are consumed to add 4 submissiles per wave. | ||
*Modified damage ranges from 0 to 6 enhanced cannonballs used. | *Modified damage ranges from 0 to 6 enhanced cannonballs used. | ||
<br> | <br> | ||
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**On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after. | **On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after. | ||
*Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well. | *Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well. | ||
*Each submissile will not disappear after hitting for the first time, and will explode once more at the end of its range. Since the distance is not affected by platforms existing or not, this skill may benefit from the additional explosion only when dealing with very tall enemies of 4-5 platform height and when fired from the topmost platform. | |||
<br> | <br> | ||