Carpet Bombing/ModA: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
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!6 Cannonballs Consumed
!6 Cannonballs Consumed
|-
|-
| {{PvE}} || 205% || 238% || 1822% || rowspan="2" | 1 || rowspan="2" | 20  
| {{PvE}} || 205% || 1822% || 238% || rowspan="2" | 1 || rowspan="2" | 20  
| rowspan="2" |2|| rowspan="2" | 6 || rowspan="2" | 2  
| rowspan="2" |2|| rowspan="2" | 6 || rowspan="2" | 2  
| rowspan="2" |4
| rowspan="2" |4
| rowspan="2" |10|| rowspan="2" | 0 || rowspan="2" | 3 ~ 6 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
| rowspan="2" |10|| rowspan="2" | 0 || rowspan="2" | 3 ~ 6 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|-
|-
| {{PvP}} || 69% || 80% || 623%
| {{PvP}} || 69% || 623% || 80%
|}
|}
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{{#vardefine: average_portal_hits    |  4}}
{{#vardefine: average_portal_hits    |  4}}
{{#vardefine: portal_hits            |  19}}
{{#vardefine: portal_hits            |  20}}
{{#vardefine: average_submissile_hits |  10}}
{{#vardefine: average_submissile_hits |  10}}
{{#vardefine: submissile_hits        |  100}}
{{#vardefine: submissile_hits        |  200}}


<!--Base damage-->
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**On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after.
**On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after.
*Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well.
*Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well.
*Each submissile will not disappear after hitting for the first time, and will explode once more at the end of its range. Since the distance is not affected by platforms existing or not, this skill may benefit from the additional explosion only when dealing with very tall enemies of 4-5 platform height and when fired from the topmost platform.
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