Catch Up: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
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== Total Damage ==
==Extra Information==
=== Total Damage ===
{{Damage|true|Rena
{{Damage|true|Rena
|dmg=140
|dmg=140
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|empowered=true
|empowered=true
}}
}}
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
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! Affected By Action Speed
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| {{Check|P}}
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*It is reasonably possible to have at least one aura deal full damage to a single target, by aiming the point where one starts dealing damage on top of a target. Only enemies that can fully surround you can take full damage from all of them.
*It is reasonably possible to have at least one aura deal full damage to a single target, by aiming the point where one starts dealing damage on top of a target. Only enemies that can fully surround you can take full damage from all of them.
**Prior to '''Final Enhanced''' it is very inconsistent to deal the 6th hit however.
**Prior to '''Final Enhanced''' it is very inconsistent to deal the 6th hit however.
*Only your initial casting animation is affected by action speed; the auras will always move at the same speed.
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|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR=캐치 업 |KRName=Catch Up
|KR=캐치 업 |KRName=Catch Up
|IT=Rimonta|ITName=Comeback}}
|IT=Rimonta|ITName=Comeback
|JP=キャッチアップ |JPName=Catch Up
}}
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{{SkillNav - Poetic Ranger}}
{{SkillNav - Poetic Ranger}}
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