Chain Lightning/ModA: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
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! Mode !! Lightning (Magical) !! Max Hits per Lightning !! Duration !! MP Cost !! Cooldown
! rowspan=2 | Mode !! rowspan=2 | Lightning (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Cost !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Per Lightning !! Lightning Count
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|-
| '''{{PvE}}''' || 455% || rowspan=2 | 4 || rowspan=2 | 1 Second || rowspan=2 | 120 MP || rowspan=2 | 7 Seconds
| '''{{PvE}}''' || 455% || rowspan=2 | 4 || rowspan=2 | 2 || rowspan=2 | 1 Second || rowspan=2 | 120 MP || rowspan=2 | 7 Seconds
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| '''{{PvP}}''' || 163%
| '''{{PvP}}''' || 163%
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*Damage on a single target.
*Damage on a single target.
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== Tips and Details ==
*As with the [[Chain Lightning|regular version]], each lightning sphere has no hit limit and can pass through any amount of enemies, but expires very quickly.
**As a result, even when used point blank it will often only deal 7 hits on a single target due to the chain lightning behind you expiring before it deals its 4th hit.
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