Chaos Cannon: Difference between revisions

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__NOTOC__{{Languages|Chaos Cannon}}
__NOTOC__{{Languages|Chaos Cannon}}
<div style="float: right;">{{#ev:youtube|154o8_VBNtE|400}}</div>
{{#ev:youtube|4dm1EFZrVi4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:ChaosCannon.png]]<br>
| [[File:ChaosCannon.png]]
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a Heavy Stance status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the {{CX}} key is pressed. The duration is shortened slightly when using the {{CX}} key to force a cannonball to fire.
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a [[Freiturnier#Heavy Stance|Heavy Stance]] status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the {{CX}} key is pressed. The duration is shortened slightly when using the {{CX}} key to force a cannonball to fire.
|-
|-
|  
|  
|
| {{SkillText|Cannonball|ChaosCannon}}
{{SkillText|Cannonball|ChaosCannon}}
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Shelling Guardian]] || 35
| [[Shelling Guardian]] || 35
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== Skill Information ==
== Skill Information ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! [[Freiturnier#Heavy Stance|Heavy Stance]] !! rowspan="2" | Duration !! colspan="2" | Max Shots !! colspan="2" | Cannonball Consumption !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=5 | Chaos Cannon !! colspan=3 | Max Hits !! rowspan=3 | Cannonball Reload !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Shell !! Explosion !! Damage Decrease !! Default !! Extra !! Default !! Extra
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | [[Freiturnier#Heavy Stance|Heavy Stance]] Received Damage Decrease !! colspan=3 | Minimum Shot Interval !! rowspan=2 | Max Duration !! colspan=2 | Shot Count !! rowspan=2 | Missile Count<br>(Per Shot) !! rowspan=2 | Initial !! rowspan=2 | Additional
|-
! Natural !! {{CX}} !! Heavy Stance Guard !! Default !! Additional
|-  
|-  
! colspan=11 | Normal
| colspan=16 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 218% || 1153% || rowspan=2 | 50% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 218% || 1153% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 44% || 300%
| {{PvP}} || 44% || 300%
|-  
|-  
! colspan=11 | [Enhanced]
| colspan=16 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 261% || 1384% || rowspan=2 | 50% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 261% || 1384% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 54% || 362%
| {{PvP}} || 54% || 362%
|}
|}
 
*Duration automatically ends upon firing final shot.
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Chaos Cannon|Light, Heavy|mp=300|cd=21}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Light Chaos Cannon !! colspan=2 | Heavy Chaos Cannon
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect  !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
<!--{{Damage|true|Chung
|dmg=261, 1384
|pvp_dmg=54, 362
|hits=2*8, 2*8
|hits_max=2*10, 2*10
|range_max=1.05
|range_max_count=4
|passive1=Modified Warhead
|heavy=true
}}-->


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{:Modified Warhead}}
|- style="background:{{ColorSel|CharLight|Chung}}"
{{:Mobile Shelling}}
! rowspan=3 | Mode !! colspan=6 | Regular !! colspan=6 | [[Modified Warhead]]/[[Mobile Shelling]] 4 Enhanced Cannonballs
 
|- style="background:{{ColorSel|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! colspan=3 | Normal !! colspan=3 | Heavy !! colspan=3 | Normal !! colspan=3 | Heavy
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
! One Side !! Both Sides !! Unsynced !! One Side !! Both Sides !! Unsynced !! One Side !! Both Sides !! Unsynced !! One Side !! Both Sides !! Unsynced
|-
! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| ||  ||
| {{formatnum:{{#expr: (261+1384)*2*8}}}} ~ {{formatnum:{{#expr: (261+1384)*2*10}}}}%
| ||  ||
| {{formatnum:{{#expr: ((261+1384)*2*8)*1.44}}}} ~ {{formatnum:{{#expr: ((261+1384)*2*10)*1.44}}}}%
| || ||  
| {{formatnum:{{#expr: (261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8}}}} ~ {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2)}}}}%
| || ||  
| {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2))*1.44 round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| ||  ||
| {{formatnum:{{#expr: (54+362)*8}}}} ~ {{formatnum:{{#expr: (54+1384)*10}}}}%
| ||  ||
| {{formatnum:{{#expr: ((54+362)*8)*1.44}}}} ~ {{formatnum:{{#expr: ((54+1384)*10)*1.44}}}}%
| || ||  
| {{formatnum:{{#expr: (54+362)*{{#arrayindex:Modified Warhead|1}}*8}}}} ~ {{formatnum:{{#expr: ((54+362)*{{#arrayindex:Modified Warhead|1}}*8) + ((54+362)*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2) round2}}}}%
| || ||  
| {{formatnum:{{#expr: ((54+362)*{{#arrayindex:Modified Warhead|1}}*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((54+362)*{{#arrayindex:Modified Warhead|1}}*8) + ((54+362)*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2))*1.44 round2}}}}%
|}
|}
*With extra shots.
*Base damage ranges from 0 to 4 additional normal cannonballs consumed.
 
*Modified damage ranges from 0 additional normal cannonballs to 4 additional enhanced cannonballs consumed.
*Assumes only one missile hits per shot in PvP.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[Image:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[Image:Reload.png]]
Cet3.PNG; Pulse Reload;
| align="center" width="150" | [[Reload Mastery]]
}}
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
| width="40" | [[File:Cet3.PNG]]
| align="center" width="150" |  [[Pulse Reload]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While '''Chaos Cannon''' is active, you gain a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage taken more than usual, and you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair, however.
*While '''Chaos Cannon''' is active, you gain a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage taken more than usual, and you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair, however.
**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by roughly 20%. As the skill ends when the final shot is fired, this also decreases the overall duration by that much should you fire every shot with {{CX}}.
**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press {{CX}} whenever its minimum delay has passed up to when the natural delay would trigger.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance, which can make the skill fire even faster than just pressing {{CX}}, cutting the overall duration down accordingly.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance if the interval allows, sharing its minimum interval with the {{CX}} input.
*The tooltip's listed duration is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping or while affected by incapacitating [[Status Effects|status effects]] such as petrification.  
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping, or while affected by incapacitating [[Status Effects|status effects]] such as petrification.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
*The additional shots can consume [[Mobile Shelling]]'s enhanced cannonballs to boost their damage. Since you require 2 cannonballs per additional shot, this can be a mix of one normal and one enhanced cannonball.
*Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s '''Additional Shelling''', the 2 additional cannonballs are consumed at once and will count as such for [[Mobile Shelling]]'s enhanced cannonball damage increase.
**Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s additional shots, the damage bonus from enhanced cannonballs is applied at once to the entire additional attack similarly to [[Carpet Bombing]], increasing both missile's damage by 10% when consuming 2 enhanced cannonballs, or both missile's damage (including the visually "normal" missile) by 5% when consuming 1 normal and one enhanced cannonball.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
*At the end of the skill while Chung is putting his Destroyer away, you will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
*At the end of the skill while '''Chung''' is putting his Destroyer away, he will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
*This skill flinches mobs for a longer period of time on impact than a normal hit, preventing certain boss patterns from triggering properly, such as [[Magmanta's Cave|Magmanta]]'s ability to retreat into the background.  
*The skill deals a heavy amount of hitstun on each missile, locking most enemies and bosses in Super Armor in place for an extended period of time.
*In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
*In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
**Due to this, the skill has a very large blind spot above and below you in PvP, which can easily be exploited by any opponents should you use the skill on them.
**Due to this, the skill has a very large blind spot above and below you in PvP, which can easily be exploited by any opponents should you use the skill on them.
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== Trivia ==
== Trivia ==
*This is the only skill in the class's entire path that actually shows Chung himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.  
*This is the only skill in the class's entire path that actually shows '''Chung''' himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.
*While '''Chaos Cannon''' is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.
*Amusingly, an animation error causes the missiles to flip once they start homing, and actually fly backwards towards enemies.
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{buff|MP cost decreased from 300 MP to 250 MP.}}
*{{buff|MP cost decreased from 300 MP to 250 MP.}}
*{{buff|Cooldown decreased from 60 seconds to 45 seconds.}}
*{{buff|Cooldown decreased from 60 seconds to 45 seconds.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
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|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Fires additional rockets if more cannonballs are used.}}
*{{buff|Fires additional rockets if more cannonballs are used.}}
*{{nerf|Requires 1 blue cannonball.}}
*{{nerf|Requires 1 blue cannonball.}}
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|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|MP Usage increased.}}
*{{nerf|MP Usage increased.}}
|-
|-
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || align="left" |  
| 06/28/2018 || 07/11/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
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| align="left" |  
| align="left" |  
*{{nerf|'''Cannonball''' damage decreased.}}
*{{nerf|'''Cannonball''' damage decreased.}}
*N/A
*None
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
{{ShGSkills}}
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