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Character Systems: Difference between revisions

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Examples of this can take shape in systems such as [[Rena]]'s [[Nature's Force System|Nature's Force]] which acts as a secondary resource that has no bearing on her ability to use her attacks or skills, but will provide passive benefits when in possession of the resource and will be consumed upon certain attacks of skills to provide addition offensive benefits.
Examples of this can take shape in systems such as [[Rena]]'s [[Nature's Force System|Nature's Force]] which acts as a secondary resource that has no bearing on her ability to use her attacks or skills, but will provide passive benefits when in possession of the resource and will be consumed upon certain attacks of skills to provide addition offensive benefits.


Instance of more directly involved secondary resources can be seen in examples such as [[Chung]]'s [[Freiturnier]]'s Ammo System. A secondary resource which Chung manages through the use of combos and skills. This secondary resource is outright required in tandem with MP in order to perform certain combos and skills. The ammo in functions can boost the performance of certain skills while being a base requirement for others.
Instance of more directly involved secondary resources can be seen in examples such as [[Chung]]'s [[Freiturnier]]'s Ammo System. A secondary resource which Chung manages through the use of combos and skills. This secondary resource is outright required in tandem with MP in order to perform certain combos and skills. The ammo can boost the performance of certain skills while being a base requirement for others.


Lastly, there are certain secondary resources which can act to supplement or are completely separate from MP. [[Rose]]'s [[ECP System]] is integral to her use of Active skills, which use ECP instead of MP entirely.
Lastly, there are certain secondary resources which can act to supplement or are completely separate from MP. [[Rose]]'s [[ECP System]] is integral to her use of Active skills, which use ECP instead of MP entirely.
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An example of a system which primarily revolves around Awakening, [[Raven]]'s [[Anger of Raven]] is completely dependent on it, providing him with a Nasod Core while Awakening Mode is activated. While the core is present, skills will cause the core to strike opponents, dealing additional damage. The core will also protect incoming attacks and provide resources when it disappears. An enhanced version of the Nasod Core will be provided if Raven consumes 3 Awakening Beads.
An example of a system which primarily revolves around Awakening, [[Raven]]'s [[Anger of Raven]] is completely dependent on it, providing him with a Nasod Core while Awakening Mode is activated. While the core is present, skills will cause the core to strike opponents, dealing additional damage. The core will also protect incoming attacks and provide resources when it disappears. An enhanced version of the Nasod Core will be provided if Raven consumes 3 Awakening Beads.


An example of an awakening system more closely tied to another aspect of a character's system is [[Ara]]'s [[Power of Eun]]. Upon entering her 3 Bead Awakening Mode, Ara will transform into her Celestial Fox state. While in this state, he ability to recover her secondary resource, Spirit Energy, is greatly enhanced as well as she herself gaining some addition stat benefits unique to herself.
An example of an awakening system more closely tied to another aspect of a character's system is [[Ara]]'s [[Power of Eun]]. Upon entering her 3 Bead Awakening Mode, Ara will transform into her Celestial Fox state. While in this state, her ability to recover her secondary resource, Spirit Energy, is greatly enhanced as well as she herself gaining some addition stat benefits.


== Unique Systems ==
== Unique Systems ==
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