Character Systems: Difference between revisions

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__NOTOC__{{Languages|Character_Systems}}
__NOTOC__{{Languages|Character_Systems}}
[[Image:Wayoftheswordprev.jpg|right|300px|thumb|[[Way of the Sword]] promotional artwork.]]
[[File:Wayoftheswordprev.jpg|right|300px|thumb|[[Way of the Sword]] promotional artwork.]]
'''Character Systems''' are gameplay mechanic which are tied to each individual character and makes each of their gameplay styles unique from one another. These systems take on many forms which affect how characters perform skills, awaken, and just generally otherwise play.
'''Character Systems''' are gameplay mechanic which are tied to each individual character and makes each of their gameplay styles unique from one another. These systems take on many forms which affect how characters perform skills, awaken, and just generally otherwise play.
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== Secondary Resource Systems ==
== Secondary Resource Systems ==
[[Image:Ns1.png|thumb|left|400px|[[Nature's Force System|Nature's Force]]]]
[[File:Ns1.png|thumb|left|400px|[[Nature's Force System|Nature's Force]]]]
Certain systems follow the use of some type of secondary resource used as either a secondary pool, supplement, or enhancement in place or in tandem with MP.
Certain systems follow the use of some type of secondary resource used as either a secondary pool, supplement, or enhancement in place or in tandem with MP.


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== Awakening Systems ==
== Awakening Systems ==
[[Image:97i878.png|thumb|300px|[[Anger of Raven]]]]
[[File:97i878.png|thumb|300px|[[Anger of Raven]]]]
Some systems will be tied to the character's ability to enter [[Awakening Mode]] or some otherwise similar state. Systems which revolve around this tend to provide some sort of additional benefit on top of the default enhancements, some being tied to a characters' secondary resource while others are the primary draw of the system entirely.
Some systems will be tied to the character's ability to enter [[Awakening Mode]] or some otherwise similar state. Systems which revolve around this tend to provide some sort of additional benefit on top of the default enhancements, some being tied to a characters' secondary resource while others are the primary draw of the system entirely.


An example of a system which primarily revolves around Awakening, [[Raven]]'s [[Anger of Raven]] is completely dependent on it, providing him with a Nasod Core while Awakening Mode is activated. While the core is present, skills will cause the core to strike opponents, dealing additional damage. The core will also protect incoming attacks and provide resources when it disappears. An enhanced version of the Nasod Core will be provided if Raven consumes 3 Awakening Beads.
An example of a system which primarily revolves around Awakening, [[Raven]]'s [[Anger of Raven]] is completely dependent on it, providing him with a Nasod Core while Awakening Mode is activated. While the core is present, skills will cause the core to strike opponents, dealing additional damage. The core will also protect incoming attacks and provide resources when it disappears. An enhanced version of the Nasod Core will be provided if Raven consumes 3 Awakening Beads.


An example of an awakening system more closely tied to another aspect of a character's system is [[Ara]]'s [[Power of Eun]]. Upon entering her 3 Bead Awakening Mode, Ara will transform into her Celestial Fox state. While in this state, her ability to recover her secondary resource, Spirit Energy, is greatly enhanced as well as she herself gaining some addition stat benefits.
An example of an awakening system more closely tied to another aspect of a character's system is [[Ara]]'s [[Eun's Power]]. Upon entering her 3 Bead Awakening Mode, Ara will transform into Eun Mode. While in this state, her ability to recover her secondary resource, Energy, is greatly enhanced as well as she herself gaining some addition stat benefits.


== Unique Systems ==
== Unique Systems ==
[[Image:AiMemo1.png|thumb|250px|[[Memorize]]]]
[[File:AiMemo1.png|thumb|250px|[[Memorize]]]]
A select few systems act completely differently, neither tied to some secondary resource or the Awakening System entirely. Sometimes tied to the Character System Key which is by default on the '''V''' key.
A select few systems act completely differently, neither tied to some secondary resource or the Awakening System entirely. Sometimes tied to the Character System Key which is by default on the '''V''' key.


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