Character Systems: Difference between revisions

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==[[Chung]]: [[Freiturnier]]==
==[[Chung]]: [[Freiturnier]]==
[[File:Chungposter2.png|link=Freiturnier|right]]
[[File:Chungposter2.png|link=Freiturnier|right]]
[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Siege Shelling]] and [[Lunatic Blow]] can use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Scare Chase]] use only one. Many of Chung's {{CX}} attacks use ammo too, however Chung possesses various means of Reloading Cannonballs such as {{CZ}}{{CZ}}{{CDZ}}, [[Reload]] or [[Siege Shelling]]'s starting hit, allowing him to keep a steady supply of ammo.
[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Siege Shelling]] and [[Lunatic Blow]] can use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Scare Chase]] use only one. Many of Chung's {{CX}} attacks use ammo too, but Chung possesses various means of reloading cannonballs such as {{CZ}}{{CZ}}{{CDZ}}, [[Reload]], or [[Siege Shelling]]'s starting hit, allowing him to keep a steady supply of ammo.


Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet), bestowing him with an '''infinite supply of Cannonballs''' for the duration.
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet), bestowing him with an '''infinite supply of cannonballs''' for the duration.


Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like super armor, it cannot be seen if '''Character''' graphics are not set to high), he will enter '''Heavy Stance''', which will '''reduce damage taken''' by 67% for up to 6 hits (At which point Chung will stagger normally) and nullify [[Status Effects]] like Flattening or Stun.
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo), he will enter '''Heavy Stance''', which will '''reduce damage taken''' by 67% for up to 6 hits (At which point Chung will stagger normally) and nullify [[Status Effects]] like Flattening or Stun.
While guarding, Chung can use the {{CZ}} key, to quickly swipe around with a whack that knocks down or use {{CX}} for a ranged cannon blast that hits both sides and launches.
While guarding, Chung can use the {{CZ}} key, to quickly swipe around with a whack that knocks down or use {{CX}} for a ranged cannon blast that hits both sides and launches.


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