Character Systems: Difference between revisions

For Chung, Eliminated refferences to currently inexistant Skills.
(For Chung, Eliminated refferences to currently inexistant Skills.)
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__FORCETOC__{{Languages|Character_Systems}}
{{Languages|Character_Systems}}
'''Every character in Elsword has their own unique features that sets them apart from other characters.'''
'''Every character in Elsword has their own unique features that sets them apart from other characters.'''


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Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.
Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.
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==[[Aisha]]: [[Memorize]]==
==[[Aisha]]: [[Memorize]]==
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Pressing V will activate the first skill you memorized for '''no additional cost''', but at a small '''damage penalty'''. This allows you to activate the same skill twice in a row if you memorize the skill once beforehand.
Pressing V will activate the first skill you memorized for '''no additional cost''', but at a small '''damage penalty'''. This allows you to activate the same skill twice in a row if you memorize the skill once beforehand.
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==[[Rena]]: [[Nature's Force System|Nature's Force]]==
==[[Rena]]: [[Nature's Force System|Nature's Force]]==
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When you have at least 1 or more nature orbs, you are able to use those orbs '''alongside certain skills'''. For most Special Actives, if the required amount of nature orbs are available as indicated on each skill, the first hit will cause the respective amount of orbs to '''detonate''' on the target. The orbs deal splash damage and ignore defense.
When you have at least 1 or more nature orbs, you are able to use those orbs '''alongside certain skills'''. For most Special Actives, if the required amount of nature orbs are available as indicated on each skill, the first hit will cause the respective amount of orbs to '''detonate''' on the target. The orbs deal splash damage and ignore defense.
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==[[Raven]]: [[Anger of Raven]]==
==[[Raven]]: [[Anger of Raven]]==
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Defensively, when you are hit by an attack in front while on the ground, the core transforms into a '''shield''' that '''reduces damage'''. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends you, it will disappear afterward and requires the usual conditions to reappear. You cannot move during the guarding animation, but [[Shadow Step]] can be used to dash out of it.
Defensively, when you are hit by an attack in front while on the ground, the core transforms into a '''shield''' that '''reduces damage'''. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends you, it will disappear afterward and requires the usual conditions to reappear. You cannot move during the guarding animation, but [[Shadow Step]] can be used to dash out of it.
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==[[Eve]]: [[Core Release]] & [[Code: Recovery]]==
==[[Eve]]: [[Core Release]]==
[[File:Eveposter2.png|link=Core Release|left]]
[[File:Eveposter2.png|link=Core Release|left]]
When entering [[Awakening Mode]] as [[Eve]], a '''Queen's Core''' will be generated. The core has 3 levels, and will follow and support you by changing itself during offensive and defensive situations. Additionally, Eve has access to a special skill called [[Code: Recovery]], which can be activated by pressing V to recover some HP. This skill will have additional effects based on the chosen job path.
When entering [[Awakening Mode]] as [[Eve]], a '''Queen's Core''' will be generated. The core has 3 levels, and will follow and support you by changing itself during offensive and defensive situations. Additionally, Eve has access to a special skill called [[Code: Recovery]], which can be activated by pressing V to recover some HP. This skill will have additional effects based on the chosen job path.
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When you are attacked while on the ground while the core is active, the Queen's Core will switch to a '''defensive mode''' and surround you with a force field to '''absorb the damage'''. While the core is defending you, you can press {{CZ}} or {{CX}} to '''phase backwards''' out of harms way. After defending you, the core will '''disappear''' until enough hits are dealt again.
When you are attacked while on the ground while the core is active, the Queen's Core will switch to a '''defensive mode''' and surround you with a force field to '''absorb the damage'''. While the core is defending you, you can press {{CZ}} or {{CX}} to '''phase backwards''' out of harms way. After defending you, the core will '''disappear''' until enough hits are dealt again.
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==[[Chung]]: [[Freiturnier]]==
==[[Chung]]: [[Freiturnier]]==
[[File:Chungposter2.png|link=Freiturnier|right]]
[[File:Chungposter2.png|link=Freiturnier|right]]
[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Siege Shelling]] and [[Lunatic Blow]] can use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Scare Chase]] use only one. Many of Chung's {{CX}} attacks use ammo too, but Chung possesses various means of reloading cannonballs such as {{CZ}}{{CZ}}{{CDZ}}, [[Reload]], or [[Siege Shelling]]'s starting hit, allowing him to keep a steady supply of ammo.
[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Scare Chase]] use only one. Many of Chung's {{CX}} attacks use ammo too.


Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet), bestowing him with an '''infinite supply of cannonballs''' for the duration.
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet), bestowing him with an infinite supply of Cannonballs for the duration.


Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo), he will enter '''Heavy Stance''', which will '''reduce damage taken''' by 67% for up to 6 hits (At which point Chung will stagger normally) and nullify [[Status Effects]] like Flattening or Stun.
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like super armor, it cannot be seen if '''Character''' graphics are not set to high), he will enter '''Heavy Stance''', which will '''reduce damage taken''' by 67% for up to 6 hits (At which point Chung will stagger normally) and nullify [[Status Effects]] like Flattening or Stun.
While guarding, Chung can use the {{CZ}} key, to quickly swipe around with a whack that knocks down or use {{CX}} for a ranged cannon blast that hits both sides and launches.
While guarding, Chung can use the {{CZ}} key, to quickly swipe around with a whack that knocks down or use {{CX}} for a ranged cannon blast that hits both sides and launches.
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==[[Ara]]: [[Power of Eun]]==
==[[Ara]]: [[Power of Eun]]==
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Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Stance 2 : Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Stance 2 : Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
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==[[Elesis]]: [[Chivalry System|Chivalry]]==
==[[Elesis]]: [[Chivalry System|Chivalry]]==
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Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
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==[[Add]]: [[Dynamo Point System|Dynamo Point]]==
==[[Add]]: [[Dynamo Point System|Dynamo Point]]==
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When Add goes into DC mode, 1 Dynamo Mutation Point will be added to the counters below his portrait. Mutation Points are used to power up his skills. Skills will only be boosted if Add is in DC mode.
When Add goes into DC mode, 1 Dynamo Mutation Point will be added to the counters below his portrait. Mutation Points are used to power up his skills. Skills will only be boosted if Add is in DC mode.
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==[[Lu/Ciel]]: [[Combination]]==
==[[Lu/Ciel]]: [[Combination]]==
[[File:LuCielposter2.png|link=Combination|right]]
[[File:LuCielposter2.png|link=Combination|right]]
Being a duo character with a tag-team playstyle, Lu and Ciel do not share MP and also have a special system known as Combination. When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). This MP recovery, combined with fast, short skills and the special '''Combination Gauge''', encourage players to keep switching between the two in order to maximize damage.
Being a duo character with a tag-team playstyle, Lu and Ciel do not share MP and also have a special system known as Combination. When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1.5 MP in PvP). This MP recovery, combined with fast, short skills and the special '''Combination Gauge''', encourage players to keep switching between the two in order to maximize damage.


The combination gauge can be filled with '''Combination Points''', which are used in specific situations, such as '''Combination Skills'''. These skills cost no MP, but can usually only be used when the combination gauge is full. Combination points are gained every time the player switches, be it through a normal combo or a skill. Combos require you to land the switching attack to actually grant you any CP, however.
The combination gauge can be filled with '''Combination Points''', which are used in specific situations, such as '''Combination Skills'''. These skills cost no MP, but can usually only be used when the combination gauge is full. Combination points are gained every time the player switches, be it through a normal combo or a skill. Combos require you to land the switching attack to actually grant you any CP, however.
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Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red.
Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red.
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==[[Ain]]: [[Power System]]==
[[File:AuthorityPoster.png|link=Power SystemSystem|right]]
Authority is a system exclusive to Ain which allows him to switch between "Cycle Mode" and "Creation Mode". When in normal mode, attacking enemies will increase the green bar. After the green bar is maxed out, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation Mode with the V key (default key).


Unlike other characters, Ain only has 1 bead for awakening. He however can awaken during his awakening and ascend another stage.
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{{SpecialAbilities}}
{{Guides}}
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