Character Systems/fr: Difference between revisions

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Text replacement - "(\[\[ *:?|link *=) *Add(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Dynamo Point System${3}${4}]]"
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==[[Add/fr|Add]] : [[Dynamo Point System/fr|point de dynamo]]==
==[[Add/fr|Add]] : [[Dynamo Point System/fr|point de dynamo]]==
[[File:Addposter2.png|link=Add's Features|left]]
[[File:Addposter2.png|link=Dynamo Point System|left]]
Unlike other characters' awakening, [[Add]]'s awakening is called the '''Dynamo Configuration Mode''' (DC Mode). When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP and all surrounding targets will be damaged. While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode. Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze. Add is able to execute Nasod Armour combo extensions depending on the job advancement. Some skills will no longer use DP in DC mode.
Unlike other characters' awakening, [[Add]]'s awakening is called the '''Dynamo Configuration Mode''' (DC Mode). When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP and all surrounding targets will be damaged. While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode. Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze. Add is able to execute Nasod Armour combo extensions depending on the job advancement. Some skills will no longer use DP in DC mode.