Character Systems/fr: Difference between revisions

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Text replacement - "(\[\[|link *=) *Tiger[_ ]Claw(\/[^] ]*)? *((\||\{\{!\}\}) *[^] ]*)? *\]\]" to "$1Tiger Stance 2 : Tiger Claw$2$3]]"
m (Text replacement - "\[\[Shadow[_ ]Knot([^]]*)\]\]" to "Exorcism Stance 3 : Shadoweave$1")
m (Text replacement - "(\[\[|link *=) *Tiger[_ ]Claw(\/[^] ]*)? *((\||\{\{!\}\}) *[^] ]*)? *\]\]" to "$1Tiger Stance 2 : Tiger Claw$2$3]]")
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Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 10 bead gauge.
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 10 bead gauge.


Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Stance 2 : Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).


==[[Elesis/fr|Elesis]] : [[Chivalry System/fr|chevalerie]]==
==[[Elesis/fr|Elesis]] : [[Chivalry System/fr|chevalerie]]==