Charge!: Difference between revisions

120 bytes added ,  26 March 2022
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== Tips and Details ==
== Tips and Details ==
*Each of the buffs granted by this skill use the same buff name, '''Charge!'''
*'''Knight's Mark''' can be applied by anything that hits enemies, even thrown items or potion effects.
**The Damage Reduction buff will not start counting down its duration as long as a mark remains within range.
**While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
**The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
*Any attack you do can apply the mark, even thrown items or potion effects.
*While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.  
*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.  
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
*The Damage Reduction buff will not start counting down its duration as long as a mark remains within range.
*The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
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== Trivia ==
*Each of the 3 buffs granted by this skill use the same buff name, '''Charge!''', and both the Damage Reduction and stacking effect share the same icon.
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