Charge!: Difference between revisions

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| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)<br>Knight's Mark will not explode by party member's attack against monsters with debuff immunity.
| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)<br>Knight's Mark will not explode by party member's attack against monsters with debuff immunity.


If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain [Charge!] stack. (Stack Cooldown: 2 sec.)<br>Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain {{se|542|Charge!}} stack. (Stack Cooldown: 2 sec.)<br>Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
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! rowspan=3 | Mode !! colspan=2 | Knight's Mark !! colspan=4 | Near target with Knight's Mark !! colspan=2 | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks
! rowspan=3 | Mode !! colspan="3" | Knight's Mark !! colspan=4 | When Near Target with Knight's Mark !! colspan="2" | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks
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! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! colspan=2 | {{se|511|Charge!}}<br>(Damage Reduction Effect) !! colspan=2 | {{se|542|Charge!}} <br>(Stacking Effect) !! rowspan=2 | Cooldown Acceleration !! rowspan=2 | Duration
! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! rowspan="2" | {{tt|Reapplication Cooldown|See [[#Tips and Details]]}} !! colspan="2" | {{se|511|Charge!}} !! colspan="2" | {{se|542|Charge!}} !! rowspan=2 | Active / Special Active Skill Cooldown Increase !! rowspan=2 | Duration
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! Amount !! Duration !! Stack Interval !! Max Stacks
! Damage Reduction Stat Increase {{stat|m}} !! Duration !! Stack Interval !! Max Stacks
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| {{PvE}} || 1748% || rowspan=2 | 3 seconds || 15% || rowspan=2 | 10 seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds
| {{PvE}} || 1748% || rowspan=2 | 3 seconds || rowspan=2 | 5 Seconds || 15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds
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| {{PvP}} || 699% || 7.5%
| {{PvP}} || 699% || 7.5%
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*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.  
*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.  
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
*The Damage Reduction buff will not start counting down its duration as long as a mark remains within range.
*The {{se|511|Charge!}} (Damage Reduction) buff will not start counting down its duration as long as a mark remains within range.
*The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
*The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
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