Chiliarch: Difference between revisions
→Additional Combos
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*A <font color="008000">'''Green Javelin'''</font> will increase the damage by 10% to nearby players. | *A <font color="008000">'''Green Javelin'''</font> will increase the damage by 10% to nearby players. | ||
*''Post 09/24/2015 KR patch:'' | *''Post 09/24/2015 KR patch:'' | ||
**Ciel | **Added combo to Ciel. | ||
*''Post 09/24/2015 KR patch:'' | *''Post 09/24/2015 KR patch:'' | ||
**Fixed issue where user can mana break in <font color="0000FF">'''Blue Javelin'''</font>. | **Fixed issue where user can mana break in <font color="0000FF">'''Blue Javelin'''</font>. | ||
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| '''Impact Switch''' | | '''Impact Switch''' | ||
After the standard {{CDR}}{{CZ}}, forcibly turn enemies away | After the standard {{CDR}}{{CZ}}, forcibly turn enemies away and then ram them as Lu, or kick them twice as Ciel. Alternatively, after the standard {{CDR}}{{CX}}, attack enemies in their back. Follow either combo by switching to the standby character, propelling yourself and any enemies hit into the air. You will be able to perform any abilities that can be used in the air right after, including an Air Dash (See below). Enemies will no longer be launched by {{CDR}}{{CZ}}. | ||
*''Post 09/24/2015 KR patch:'' | *''Post 09/24/2015 KR patch:'' | ||
**Ciel | **Added combo to Ciel. | ||
** | **{{CCPZ}} added. | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
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After the standard {{CDRU}}{{CZ}} or {{CDRU}}{{CX}}, air dash forward horizontally and then again upward or downward diagonally. | After the standard {{CDRU}}{{CZ}} or {{CDRU}}{{CX}}, air dash forward horizontally and then again upward or downward diagonally. | ||
*''Post 02/26/2015 KR patch:'' | *''Post 02/26/2015 KR patch:'' | ||
**Fixed arrow key not working after using Ciel's | **Fixed arrow key not working after using Ciel's {{CDRU}}{{CX}} or {{CZ}}{{CR}} command. | ||
| colspan=2| | | colspan=2| | ||
No damage values for this combo as it's only for mobility. | No damage values for this combo as it's only for mobility. |