Chivalry System: Difference between revisions

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**Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
**Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Iron Body - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana.
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Iron Body - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana.
** This wears off roughly 1/2 or more of the gauge, depending of how much you charge it.
** This wears off roughly 1/2 or more of the gauge, depending on how much you charge it.
** Like [[Mana Break]], you will not enter [[Iron Body - Strong|Stoic mode]] if you does not have enough gauge.
** Like [[Mana Break]], you will not enter [[Iron Body - Strong|Stoic mode]] if you do not have enough gauge.
* Annihilation-based combos and Actives have an increased chance to proc elements.
* Annihilation-based combos and Actives have an increased chance of triggering elements.
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