Chivalry System: Difference between revisions
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Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
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m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 11/06/2014 || - || colspan=2 align="left" | | | 11/06/2014 || - || colspan=2 align="left" | | ||
{{nerf|Annihilation revenge attack knocks targets down faster.}} | *{{nerf|Annihilation revenge attack knocks targets down faster.}} | ||
|- | |- | ||
| 04/30/2015 || - || colspan=2 align="left" | | | 04/30/2015 || - || colspan=2 align="left" | | ||
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*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Gale Mode effectiveness decreased.}} | *{{nerf|Gale Mode effectiveness decreased.}} | ||
|- | |- | ||
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" | | | 11/02/2017 || 11/15/2017 || colspan=2 align="left" | | ||
{{nerf|Annihilation mana break Howl and super armor removed.}} | *{{nerf|Annihilation mana break Howl and super armor removed.}} | ||
|- | |- | ||
| 11/01/2018 || - || align="left" | | | 11/01/2018 || - || align="left" | | ||
{{nerf|Gale Cooldown Decrease decreased from 80% to 40%.}} | *{{nerf|Gale Cooldown Decrease decreased from 80% to 40%.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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| 07/04/2019 || 07/31/2019 || colspan=2 align="left" | | | 07/04/2019 || 07/31/2019 || colspan=2 align="left" | | ||
{{buff|Can switch between Annihilation and Gale using '''V''' key.}} | *{{buff|Can switch between Annihilation and Gale using '''V''' key.}} | ||
*System mechanics revamped. | *System mechanics revamped. | ||
|- | |- | ||
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | | 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | ||
{{buff|Annihilation mode defense ignore effect added.}} | *{{buff|Annihilation mode defense ignore effect added.}} | ||
{{nerf|100% Critical Rate effect removed.}} | *{{nerf|100% Critical Rate effect removed.}} | ||
*Allows switching modes even during skill use. | *Allows switching modes even during skill use. | ||
*System will remember the mode in effect on initial skill cast. | *System will remember the mode in effect on initial skill cast. |