Chivalry System: Difference between revisions

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== Old Version ==
== Old Version ==
*In the past, the '''Chivalry''' system featured a non-segmented resource meter which could fill or deplete based on mixed variable of damage and hitscount as opposed to purely skill category.
*In the past, the '''Chivalry''' system featured a non-segmented resource meter which could fill or deplete based on the amount of damage and number of hits dealt from skills and combos as opposed to purely skill category.
**Combos would also affect this meter.
**The ability to switch between "Knight of Gale" and "Knight of Annihilation" was not present. To enter a particular mode, Elesis must fill the meter with the using the opposing aura's attacks. When it was filled, Elesis would be in that mode until the meter was depleted via the respective aura's attacks. Once the meter was depleted, Elesis would be in a neutral state until she fills the meter back up with one of the auras.
**The ability to switch between "Knight of Gale" and "Knight of Annihilation" was not present, only being in one mode once the bar had been filled up with their respective meter by using the opposing aura's attacks.
***Once the meter was filled, Elesis would be in that mode until the meter was depleted via the respective aura's attacks.
***Once the meter was depleted, Elesis would be in a state without any aura until he fills the meter back up with one of the auras.
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