Chung: Difference between revisions

18 bytes added ,  3 November 2016
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*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Non-flinch attacks can't trigger Heavy Stance.
*Non-flinch attacks can't trigger '''Heavy Stance'''.
*Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
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