Chung: Difference between revisions

629 bytes removed ,  31 May 2017
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo  
! width="20%" | Combo
! width="40%" | Description
! width="50%" |Description  
! width="23%" | Damage
! width="30%" |Damage
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| Basic 4 hit combo with the Destroyer.  
| Basic 4 hit combo with the Destroyer.  
|
|
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 217% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 320% Phy. Damage  
{{CZ}} 315% Phy. Damage <br>
|
{{CZ}} 480% Phy. Damage
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.45 <br>
{{CZ}} 1.5
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 217% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CX}} 260% Phy. Damage <br> + 244% Mag. Damage + 128% Mag. Damage x0~6
{{CZ}} 315% Phy. Damage <br>
|
{{CX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.45 <br>
{{CX}} 1.45, 1.1, 1.45
|-
|-
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}}  
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}}  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
|  
|  
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CDZ}} 233% Phy. Damage<br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 297% Phy. Damage
{{CDZ}} 280% Phy. Damage<br>
|
{{CZ}} 445% Phy. Damage
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CDZ}} 1.2 <br>
{{CZ}} 1.5
|-
|-
| {{CX}}{{CX}}{{CX}}
| {{CX}}{{CX}}{{CX}}
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 275% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 311% + 110% Phy. Damage <br>
{{CX}} 357% + 138% Phy. Damage <br>
{{CX}} 128% Mag. Damage
{{CX}} 185% Mag. Damage
|
{{CX}} 1.35<br>
{{CX}} 1.15, 1.25<br>
{{CX}} 1.45
|-
|-
| {{CX}}{{CX}}{{CZ}}{{CX}}
| {{CX}}{{CX}}{{CZ}}{{CX}}
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 275% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 288% + 102% Phy. Damage<br>
{{CX}} 357% + 138% Phy. Damage <br>
{{CZ}} 217% x 3 Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CX}} 244% Mag. Damage + 128% Mag. Damage x0~6
{{CX}} 268% Mag. Damage + 185% Mag. Damage x0~6
|
{{CX}} 1.35<br>
{{CX}} 1.15, 1.25<br>
{{CZ}} 1.1<br>
{{CX}} 1.1, 1.45
|-
|-
| {{CU}}{{CZ}}
| {{CU}}{{CZ}}
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|  
|  
{{CU}}<br>
{{CU}}<br>
{{CZ}} 160% Phy. Damage
{{CZ}} 176% Phy. Damage
|
{{CU}}<br>
{{CZ}} 1.1
|-
|-
| {{CU}}{{CX}}
| {{CU}}{{CX}}
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|  
|  
{{CU}}<br>
{{CU}}<br>
{{CX}} 324% Phy. Damage
{{CX}} 388% Phy. Damage
|
{{CU}}<br>
{{CX}} 1.2
|-
|-
| {{CU}}{{CD}}  
| {{CU}}{{CD}}  
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|  
|  
{{CU}} <br>
{{CU}} <br>
{{CD}} 344% Phy. Damage
{{CD}} 378% Phy. Damage
|
{{CU}} <br>
{{CD}} 1.1
|-
|-
| {{CDR}}{{CZ}}
| {{CDR}}{{CZ}}
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|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% Phy. Damage
{{CZ}} 138% Phy. Damage
|
{{CDR}} <br>
{{CZ}} 1.15
|-
|-
| {{CDR}}{{CX}}
| {{CDR}}{{CX}}
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|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} 80% Phy. Damage <br>
{{CX}} 100% Phy. Damage <br>
+ 170% Mag. Damage
+ 204% Mag. Damage
|
{{CDR}} <br>
{{CX}} 1.25, 1.2
|-
|-
| {{CDRU}}{{CZ}}{{CZ}}  
| {{CDRU}}{{CZ}}{{CZ}}  
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 225% Phy. Damage <br>
{{CZ}} 219% Phy. Damage <br>
{{CZ}} 240% Phy. Damage <br>
+ 197% Mag. Damage
+ 285% Mag. Damage
|
{{CDRU}} <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.1 (1 if no ammo), 1.45
|-
|-
| {{CDRU}}{{CX}}
| {{CDRU}}{{CX}}
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 370% Mag. Damage
{{CX}} 444% Mag. Damage
|
{{CDRU}} <br>
{{CX}} 1.2
|-
|-
| Heavy Stance {{CZ}}
| Heavy Stance {{CZ}}
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|  
|  
{{CZ}} 239% Phy. Damage
{{CZ}} 239% Phy. Damage
|
{{CZ}}
|-
|-
| Heavy Stance {{CX}}
| Heavy Stance {{CX}}
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}.
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}.
|  
|  
{{CX}} 253% Mag. Damage x2
{{CX}} 366% Mag. Damage x2
|
{{CX}} 1.45
|-
|-
| Recovery {{CZ}}
| Recovery {{CZ}}
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|  
|  
{{CZ}} 132% Phy. Damage
{{CZ}} 132% Phy. Damage
|
{{CZ}}
|-
|-
| Recovery {{CX}}
| Recovery {{CX}}
| Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
| Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
|  
|  
{{CX}} 297% Mag. Damage
{{CX}} 430% Mag. Damage
|
{{CX}} 1.45
|}
|}
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