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Chung: Difference between revisions

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{{#Widget:AdsenseR}}
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=== Specialty ===
=== Specialty ===
Chung's weapon is the large cannon called the Destroyer, and his armor is the full body panoply called Freiturnier. In spite of his young and delicate looks, he can freely handle the big cannon with a tough combat style. His creed: no innocent human will get hurt under his watch.
Chung wields the Destroyer cannon and comes decked in full body armor called the Freitunier. In spite of his young and delicate looks, he can freely handle the big cannon with a tough combat style. His creed: no innocent human will get hurt under his watch.
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo  
! width="20%" | Combo
! width="40%" | Description
! width="50%" |Description  
! width="23%" | Damage
! width="30%" |Damage
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| {{CZ}}{{CZ}}{{CViZ}}{{CZ}}
| Basic 4 hit combo with the Destroyer.  
| Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z.
|
|
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 217% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 320% Phy. Damage  
{{CViZ}} 315% Phy. Damage <br>
|
{{CZ}} 480% Phy. Damage
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.45 <br>
{{CZ}} 1.5
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| {{CZ}}{{CZ}}{{CViZ}}{{CViX}}  
| Basic 3 hit combo followed by a discharge of all ammo in several bursts.
| Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now shoots a stream of missiles.
**It now shoots a stream of missiles.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 217% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CX}} 260% Phy. Damage <br> + 244% Mag. Damage + 128% Mag. Damage x0~6
{{CViZ}} 315% Phy. Damage <br>
|
{{CViX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.45 <br>
{{CX}} 1.45, 1.1, 1.45
|-
|-
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}}  
| {{CZ}}{{CZ}}{{CViDZ}}{{CZ}}  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
|  
|  
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CDZ}} 233% Phy. Damage<br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 297% Phy. Damage
{{CViDZ}} 280% Phy. Damage<br>
|
{{CZ}} 445% Phy. Damage
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CDZ}} 1.2 <br>
{{CZ}} 1.5
|-
|-
| {{CX}}{{CX}}{{CX}}
| {{CX}}{{CViX}}{{CViX}}
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up.  
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now fires a single missile.
**It now fires a single missile.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 275% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 311% + 110% Phy. Damage <br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CX}} 128% Mag. Damage
{{CViX}} 185% Mag. Damage
|
{{CX}} 1.35<br>
{{CX}} 1.15, 1.25<br>
{{CX}} 1.45
|-
|-
| {{CX}}{{CX}}{{CZ}}{{CX}}
| {{CX}}{{CViX}}{{CZ}}{{CViX}}
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts.  
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now shoots a stream of missiles.
**It now shoots a stream of missiles.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 275% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 288% + 102% Phy. Damage<br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CZ}} 217% x 3 Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CX}} 244% Mag. Damage + 128% Mag. Damage x0~6
{{CViX}} 268% Mag. Damage + 185% Mag. Damage x0~6
|
{{CX}} 1.35<br>
{{CX}} 1.15, 1.25<br>
{{CZ}} 1.1<br>
{{CX}} 1.1, 1.45
|-
|-
| {{CU}}{{CZ}}
| {{CU}}{{CZ}}
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|  
|  
{{CU}}<br>
{{CU}}<br>
{{CZ}} 160% Phy. Damage
{{CZ}} 176% Phy. Damage
|
{{CU}}<br>
{{CZ}} 1.1
|-
|-
| {{CU}}{{CX}}
| {{CU}}{{CX}}
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|  
|  
{{CU}}<br>
{{CU}}<br>
{{CX}} 324% Phy. Damage
{{CX}} 388% Phy. Damage
|
{{CU}}<br>
{{CX}} 1.2
|-
|-
| {{CU}}{{CD}}  
| {{CU}}{{CD}}  
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|  
|  
{{CU}} <br>
{{CU}} <br>
{{CD}} 344% Phy. Damage
{{CD}} 378% Phy. Damage
|
{{CU}} <br>
{{CD}} 1.1
|-
|-
| {{CDR}}{{CZ}}
| {{CDR}}{{CZ}}
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|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% Phy. Damage
{{CZ}} 138% Phy. Damage
|
{{CDR}} <br>
{{CZ}} 1.15
|-
|-
| {{CDR}}{{CX}}
| {{CDR}}{{CX}}
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|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} 80% Phy. Damage <br>
{{CX}} 100% Phy. Damage <br>
+ 170% Mag. Damage
+ 204% Mag. Damage
|
{{CDR}} <br>
{{CX}} 1.25, 1.2
|-
|-
| {{CDRU}}{{CZ}}{{CZ}}  
| {{CDRU}}{{CZ}}{{CZ}}  
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 225% Phy. Damage <br>
{{CZ}} 219% Phy. Damage <br>
{{CZ}} 240% Phy. Damage <br>
+ 197% Mag. Damage
+ 285% Mag. Damage
|
{{CDRU}} <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.1 (1 if no ammo), 1.45
|-
|-
| {{CDRU}}{{CX}}
| {{CDRU}}{{CX}}
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 370% Mag. Damage
{{CX}} 444% Mag. Damage
|
{{CDRU}} <br>
{{CX}} 1.2
|-
|-
| Heavy Stance {{CZ}}
| Heavy Stance {{CZ}}
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|  
|  
{{CZ}} 239% Phy. Damage
{{CZ}} 239% Phy. Damage
|
{{CZ}}
|-
|-
| Heavy Stance {{CX}}
| Heavy Stance {{CX}}
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}.
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}.
|  
|  
{{CX}} 253% Mag. Damage x2
{{CX}} 366% Mag. Damage x2
|
{{CX}} 1.45
|-
|-
| Recovery {{CZ}}
| Recovery {{CZ}}
| Recover back swinging your cannon horizontally hitting targets both in front and behind, knocking them down.
| Recover back swinging your cannon horizontally hitting targets both in front and behind.
*07/27/2017 KR
**No longer knocks down.
|  
|  
{{CZ}} 132% Phy. Damage
{{CZ}} 132% Phy. Damage
|
{{CZ}}
|-
|-
| Recovery {{CX}}
| Recovery {{CX}}
| Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
| Recover by firing your cannon staggering enemies in front of you. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
*07/27/2017 KR
**No longer launches.
|  
|  
{{CX}} 297% Mag. Damage
{{CX}} 430% Mag. Damage
|
{{CX}} 1.45
|}
|}
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While guarding, Chung can counterattack.  
While guarding, Chung can counterattack.  
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Non-flinch attacks can't trigger '''Heavy Stance'''.
Depending on the timing, each sucessive Reset can store up a {{CX}} counter, allowing to unleash incredible amounts of damage from just one counter.
*Non-flinch attacks can't trigger '''Heavy Stance''' Guarding animation/contribute to hit count, but their damage will still be reduced.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
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File:FChungFull.png|A Skill Cut-in of a genderbent Chung used to celebrate April Fools.
File:FChungFull.png|A Skill Cut-in of a genderbent Chung used to celebrate April Fools.
File:ChungAP2.png|April Fools Skill Cut-in featuring [[Hanna]] (New).
File:ChungAP2.png|April Fools Skill Cut-in featuring [[Hanna]] (New).
File:Chung2AprilFools2017.png|April Fools Skill Cut-in. (2017) [[Maid Chung]]
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:ChungServiusPortrait.png|Official artwork of Chung wearing the [[Pale White Dragon - Servius]] Set.
</gallery>
</gallery>


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*'''Chung''' is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
*'''Chung''' is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
**Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
**Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
*'''Chung''''s father is [[Helputt]], the Fallen Guardian of White Colossus.
*'''Chung''''s father is [[Helputt]], the Fallen Guardian or White Colossus.
*'''Chung''' is the first character with a known last name, with it being "'''Seiker'''".
*'''Chung''' is the first character with a known last name, with it being "'''Seiker'''".
*'''Chung''' was originally the first male character capable of providing a dedicated party buffs to his allies, with the second being [[Time Tracer]]. After the removal of the skills [[Blessed Aura]] and [[Tolerance Aura]], he no longer possesses any Buff skills.
*'''Chung''' was originally the first male character capable of providing a dedicated party buffs to his allies, with the second being [[Time Tracer]]. After the removal of the skills [[Blessed Aura]] and [[Tolerance Aura]], he no longer possesses any Buff skills.
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*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
**[[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
**[[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
**Despite '''Chung''''s portrait on the character select page having been changed to his renewal portrait, his skill menu and ingame portraits still depict his skill cut-in.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
**His character select portrait however has been changed to the renewed portrait.
**His character select portrait however has been changed to the renewed portrait.
**Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
**Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
*'''Chung''' and all characters that have come after him only have one base skill cut-in as opposed to [[Elsword]]~[[Eve]] who each have three.
*The side story [[Chung's Story|'''The Boy's Resolution 1''']] looked at '''Chung''''s past.
*The side story [[Chung's Story|'''The Boy's Resolution 1''']] looked at '''Chung''''s past.
**'''Chung''' was originally a nickname given by [[Helputt]] for '''Prince''' due to his blue eyes.
**'''Chung''' was originally a nickname given by [[Helputt]] for '''Prince''' due to his blue eyes.
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