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Chung: Difference between revisions

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292 bytes added ,  10 September 2017
(added new IB transparent picture from KR site)
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! width="30%" |Damage
! width="30%" |Damage
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| {{CZ}}{{CZ}}{{CViZ}}{{CZ}}
| Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z.
| Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z.
|
|
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 315% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CZ}} 480% Phy. Damage  
{{CZ}} 480% Phy. Damage  
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| {{CZ}}{{CZ}}{{CViZ}}{{CViX}}  
| Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles.
| Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
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{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 315% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
{{CViX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
|-
|-
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}}  
| {{CZ}}{{CZ}}{{CViDZ}}{{CZ}}  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
|  
|  
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CDZ}} 280% Phy. Damage<br>
{{CViDZ}} 280% Phy. Damage<br>
{{CZ}} 445% Phy. Damage
{{CZ}} 445% Phy. Damage
|-
|-
| {{CX}}{{CX}}{{CX}}
| {{CX}}{{CViX}}{{CViX}}
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X.
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
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|  
|  
{{CX}} 371% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 357% + 138% Phy. Damage <br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CX}} 185% Mag. Damage
{{CViX}} 185% Mag. Damage
|-
|-
| {{CX}}{{CX}}{{CZ}}{{CX}}
| {{CX}}{{CViX}}{{CZ}}{{CViX}}
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles.
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
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|  
|  
{{CX}} 371% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 357% + 138% Phy. Damage <br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CX}} 268% Mag. Damage + 185% Mag. Damage x0~6
{{CViX}} 268% Mag. Damage + 185% Mag. Damage x0~6
|-
|-
| {{CU}}{{CZ}}
| {{CU}}{{CZ}}
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|-
|-
| Recovery {{CZ}}
| Recovery {{CZ}}
| Recover back swinging your cannon horizontally hitting targets both in front and behind, knocking them down.
| Recover back swinging your cannon horizontally hitting targets both in front and behind.
*07/27/2017 KR
**No longer knocks down.
|  
|  
{{CZ}} 132% Phy. Damage
{{CZ}} 132% Phy. Damage
|-
|-
| Recovery {{CX}}
| Recovery {{CX}}
| Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
| Recover by firing your cannon staggering enemies in front of you. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
*07/27/2017 KR
**No longer launches.
|  
|  
{{CX}} 430% Mag. Damage
{{CX}} 430% Mag. Damage
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While guarding, Chung can counterattack.  
While guarding, Chung can counterattack.  
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Non-flinch attacks can't trigger '''Heavy Stance'''.
Depending on the timing, each sucessive Reset can store up a {{CX}} counter, allowing to unleash incredible amounts of damage from just one counter.
*Non-flinch attacks can't trigger '''Heavy Stance''' Guarding animation/contribute to hit count, but their damage will still be reduced.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
<br>
<br>
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File:Chung2AprilFools2017.png|April Fools Skill Cut-in. (2017) [[Maid Chung]]
File:Chung2AprilFools2017.png|April Fools Skill Cut-in. (2017) [[Maid Chung]]
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:ChungServiusPortrait.png|Transparent Pale White Dragon - Servius Chung.
File:ChungServiusPortrait.png|Official artwork of Chung wearing the [[Pale White Dragon - Servius]] Set.
</gallery>
</gallery>


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*'''Chung''' is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
*'''Chung''' is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
**Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
**Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
*'''Chung''''s father is [[Helputt]], the Fallen Guardian of White Colossus.
*'''Chung''''s father is [[Helputt]], the Fallen Guardian or White Colossus.
*'''Chung''' is the first character with a known last name, with it being "'''Seiker'''".
*'''Chung''' is the first character with a known last name, with it being "'''Seiker'''".
*'''Chung''' was originally the first male character capable of providing a dedicated party buffs to his allies, with the second being [[Time Tracer]]. After the removal of the skills [[Blessed Aura]] and [[Tolerance Aura]], he no longer possesses any Buff skills.
*'''Chung''' was originally the first male character capable of providing a dedicated party buffs to his allies, with the second being [[Time Tracer]]. After the removal of the skills [[Blessed Aura]] and [[Tolerance Aura]], he no longer possesses any Buff skills.
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*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
**[[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
**[[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
**Despite '''Chung''''s portrait on the character select page having been changed to his renewal portrait, his skill menu and ingame portraits still depict his skill cut-in.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
**His character select portrait however has been changed to the renewed portrait.
**His character select portrait however has been changed to the renewed portrait.
**Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
**Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
*'''Chung''' and all characters that have come after him only have one base skill cut-in as opposed to [[Elsword]]~[[Eve]] who each have three.
*The side story [[Chung's Story|'''The Boy's Resolution 1''']] looked at '''Chung''''s past.
*The side story [[Chung's Story|'''The Boy's Resolution 1''']] looked at '''Chung''''s past.
**'''Chung''' was originally a nickname given by [[Helputt]] for '''Prince''' due to his blue eyes.
**'''Chung''' was originally a nickname given by [[Helputt]] for '''Prince''' due to his blue eyes.
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