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Chung: Difference between revisions

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324 bytes added ,  10 September 2017
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! width="30%" |Damage
! width="30%" |Damage
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| {{CZ}}{{CZ}}{{CViZ}}{{CZ}}
| Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z.
| Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z.
|
|
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 315% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CZ}} 480% Phy. Damage  
{{CZ}} 480% Phy. Damage  
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| {{CZ}}{{CZ}}{{CViZ}}{{CViX}}  
| Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles.
| Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
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{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 315% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
{{CViX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
|-
|-
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}}  
| {{CZ}}{{CZ}}{{CViDZ}}{{CZ}}  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
|  
|  
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CDZ}} 280% Phy. Damage<br>
{{CViDZ}} 280% Phy. Damage<br>
{{CZ}} 445% Phy. Damage
{{CZ}} 445% Phy. Damage
|-
|-
| {{CX}}{{CX}}{{CX}}
| {{CX}}{{CViX}}{{CViX}}
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X.
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
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|  
|  
{{CX}} 371% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 357% + 138% Phy. Damage <br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CX}} 185% Mag. Damage
{{CViX}} 185% Mag. Damage
|-
|-
| {{CX}}{{CX}}{{CZ}}{{CX}}
| {{CX}}{{CViX}}{{CZ}}{{CViX}}
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles.
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
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|  
|  
{{CX}} 371% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 357% + 138% Phy. Damage <br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CX}} 268% Mag. Damage + 185% Mag. Damage x0~6
{{CViX}} 268% Mag. Damage + 185% Mag. Damage x0~6
|-
|-
| {{CU}}{{CZ}}
| {{CU}}{{CZ}}
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| Recovery {{CZ}}
| Recovery {{CZ}}
| Recover back swinging your cannon horizontally hitting targets both in front and behind.
| Recover back swinging your cannon horizontally hitting targets both in front and behind.
*07/27/2017 KR
**No longer knocks down.
|  
|  
{{CZ}} 132% Phy. Damage
{{CZ}} 132% Phy. Damage
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| Recovery {{CX}}
| Recovery {{CX}}
| Recover by firing your cannon staggering enemies in front of you. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
| Recover by firing your cannon staggering enemies in front of you. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
*07/27/2017 KR
**No longer launches.
|  
|  
{{CX}} 430% Mag. Damage
{{CX}} 430% Mag. Damage
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While guarding, Chung can counterattack.  
While guarding, Chung can counterattack.  
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Non-flinch attacks can't trigger '''Heavy Stance'''.
Depending on the timing, each sucessive Reset can store up a {{CX}} counter, allowing to unleash incredible amounts of damage from just one counter.
*Non-flinch attacks can't trigger '''Heavy Stance''' Guarding animation/contribute to hit count, but their damage will still be reduced.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
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