Chung: Difference between revisions
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! width="30%" |Damage | ! width="30%" |Damage | ||
|- | |- | ||
| {{CZ}}{{CZ}}{{ | | {{CZ}}{{CZ}}{{CViZ}}{{CZ}} | ||
| Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z. | | Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z. | ||
| | | | ||
{{CZ}} 165% Phy. Damage <br> | {{CZ}} 165% Phy. Damage <br> | ||
{{CZ}} 206% Phy. Damage <br> | {{CZ}} 206% Phy. Damage <br> | ||
{{ | {{CViZ}} 315% Phy. Damage <br> | ||
{{CZ}} 480% Phy. Damage | {{CZ}} 480% Phy. Damage | ||
|- | |- | ||
| {{CZ}}{{CZ}}{{ | | {{CZ}}{{CZ}}{{CViZ}}{{CViX}} | ||
| Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles. | | Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles. | ||
*''Post KR 07/10/2014 patch:'' | *''Post KR 07/10/2014 patch:'' | ||
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{{CZ}} 165% Phy. Damage <br> | {{CZ}} 165% Phy. Damage <br> | ||
{{CZ}} 206% Phy. Damage <br> | {{CZ}} 206% Phy. Damage <br> | ||
{{ | {{CViZ}} 315% Phy. Damage <br> | ||
{{ | {{CViX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6 | ||
|- | |- | ||
| {{CZ}}{{CZ}}{{ | | {{CZ}}{{CZ}}{{CViDZ}}{{CZ}} | ||
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit. | | Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit. | ||
| | | | ||
{{CZ}} 165% Phy. Damage <br> | {{CZ}} 165% Phy. Damage <br> | ||
{{CZ}} 206% Phy. Damage <br> | {{CZ}} 206% Phy. Damage <br> | ||
{{ | {{CViDZ}} 280% Phy. Damage<br> | ||
{{CZ}} 445% Phy. Damage | {{CZ}} 445% Phy. Damage | ||
|- | |- | ||
| {{CX}}{{ | | {{CX}}{{CViX}}{{CViX}} | ||
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X. | | A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X. | ||
*''Post KR 07/10/2014 patch:'' | *''Post KR 07/10/2014 patch:'' | ||
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| | | | ||
{{CX}} 371% Phy. Damage<br> | {{CX}} 371% Phy. Damage<br> | ||
{{ | {{CViX}} 357% + 138% Phy. Damage <br> | ||
{{ | {{CViX}} 185% Mag. Damage | ||
|- | |- | ||
| {{CX}}{{ | | {{CX}}{{CViX}}{{CZ}}{{CViX}} | ||
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles. | | A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles. | ||
*''Post KR 07/10/2014 patch:'' | *''Post KR 07/10/2014 patch:'' | ||
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| | | | ||
{{CX}} 371% Phy. Damage<br> | {{CX}} 371% Phy. Damage<br> | ||
{{ | {{CViX}} 357% + 138% Phy. Damage <br> | ||
{{CZ}} 238% x 3 Phy. Damage <br> | {{CZ}} 238% x 3 Phy. Damage <br> | ||
{{ | {{CViX}} 268% Mag. Damage + 185% Mag. Damage x0~6 | ||
|- | |- | ||
| {{CU}}{{CZ}} | | {{CU}}{{CZ}} | ||
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| Recovery {{CZ}} | | Recovery {{CZ}} | ||
| Recover back swinging your cannon horizontally hitting targets both in front and behind. | | Recover back swinging your cannon horizontally hitting targets both in front and behind. | ||
*07/27/2017 KR | |||
**No longer knocks down. | |||
| | | | ||
{{CZ}} 132% Phy. Damage | {{CZ}} 132% Phy. Damage | ||
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| Recovery {{CX}} | | Recovery {{CX}} | ||
| Recover by firing your cannon staggering enemies in front of you. If there are no cannonballs available, the combo will default to Recovery {{CZ}}. | | Recover by firing your cannon staggering enemies in front of you. If there are no cannonballs available, the combo will default to Recovery {{CZ}}. | ||
*07/27/2017 KR | |||
**No longer launches. | |||
| | | | ||
{{CX}} 430% Mag. Damage | {{CX}} 430% Mag. Damage | ||
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While guarding, Chung can counterattack. | While guarding, Chung can counterattack. | ||
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing. | *Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing. | ||
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage | *Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits. | ||
*Non-flinch attacks can't trigger '''Heavy Stance'''. | Depending on the timing, each sucessive Reset can store up a {{CX}} counter, allowing to unleash incredible amounts of damage from just one counter. | ||
*Non-flinch attacks can't trigger '''Heavy Stance''' Guarding animation/contribute to hit count, but their damage will still be reduced. | |||
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''. | *'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''. | ||
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