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Chung: Difference between revisions

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|class=[[File:ChungTiny.png]] Guardian
|class=[[File:ChungTiny.png]] Guardian
|age=13
|age=13
|race=Human
|weapon=Cannon (Destroyer)
|weapon=Cannon (Destroyer)
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:IPTransNEW.png|40px|link=Iron Paladin/Transcendence]] > [[Image:CCNEW.png|40px|link=Comet Crusader]]<br>[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:DCTransNEW.png|40px|link=Deadly Chaser/Transcendence]] > [[Image:FPNEW.png|40px|link=Fatal Phantom]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:ShGNEW.png|40px|link=Shelling Guardian]] > [[Image:TTNEW.png|40px|link=Tactical Trooper]] > [[Image:TTTransNEW.png|40px|link=Tactical Trooper/Transcendence]] > [[Image:Icon - Centurion.png|40px|link=Centurion]]
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:IPTransNEW.png|40px|link=Iron Paladin/Transcendence]] > [[Image:CCNEW.png|40px|link=Comet Crusader]]<br>[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:DCTransNEW.png|40px|link=Deadly Chaser/Transcendence]] > [[Image:FPNEW.png|40px|link=Fatal Phantom]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:ShGNEW.png|40px|link=Shelling Guardian]] > [[Image:TTNEW.png|40px|link=Tactical Trooper]] > [[Image:TTTransNEW.png|40px|link=Tactical Trooper/Transcendence]] > [[Image:Icon - Centurion.png|40px|link=Centurion]]
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|stat=
|stat=
{{CharStats
{{CharStats
| Title=Chung
| Color={{ColorSel|CharStats|Chung}}
| Color={{ColorSel|CharStats|Chung}}
| HP=1
| MATK=1
| MDEF=2
| PDEF=3
| PATK=3
| Speed=1
| Speed=1
| Range=2
| Range=2
| Difficulty=1
| Difficulty=1
| Damage=M
}}
}}
}}
}}
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{{Specialty|
{{Specialty|
|[[File:Scare Chase.png|link=Scare Chase]]|Scare Chase|'''This skill will reload a cannonball and fire a homing missile. This skill is ideal for following up with the Z combo. Consumes 1 cannonball upon use.'''
|[[File:Scare Chase.png|link=Scare Chase]]|Scare Chase|'''This skill will reload a cannonball and fire a homing missile. This skill is ideal for following up with the Z combo. Consumes 1 cannonball upon use.'''
|[[File:Lunatic Blow.png|link=Lunatic Blow]]|Lunatic Blow|'''Use this on a strong enemy or against a group of monsters. You smash the cannon and explode a cannonball.'''
|[[File:Shout.png|link=Shout]]|Shout|'''Shout to prevent enemies' threat. Create a zone that blocks enemies' attack. Use when being attacked.'''
|[[File:Reload.png|link=Reload Cannon]]|Reload Cannon|'''Raise the cannon upwards and reload it. Enemies hit will flinch. Can be used mid-combo by cancelling.'''
|[[File:Reload.png|link=Reload Cannon]]|Reload Cannon|'''Raise the cannon upwards and reload it. Enemies hit will flinch. Can be used mid-combo by cancelling.'''
|[[File:BackBlast.png|link=Back Blast]]|Back Blast|'''Use this skill to evade the enemy's attack then attack them. If your attack connects, it will be easy to follow it up with Dash Z attack.'''
|[[File:BackBlast.png|link=Back Blast]]|Back Blast|'''Use this skill to evade the enemy's attack then attack them. If your attack connects, it will be easy to follow it up with Dash Z attack.'''
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== Skill Tree ==
== Skill Tree ==
{{tabs
|containerstyle=width: 500px;
|name=skills
|divclass=forceland
|tab1=NA
|contents1=
{{:Skill Tree: Guardian ST3-1}}
|tab2=KR
|contents2=
{{:Skill Tree: Guardian}}
{{:Skill Tree: Guardian}}
}}
<br>
<br>


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{{buff|Recovery combos not longer launch or knock down.}}
{{buff|Recovery combos not longer launch or knock down.}}
|-
|-
| 08/14/2019 || - || align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
{{buff|Adjusted command responsiveness to allow for less restrictive movement.}}
**Also applies to all job paths.
|-
| 08/14/2019 || 08/28/2019 || align="left" |
{{nerf|MP gain from {{CZ}}{{CZ}}{{CZ}}{{CX}} and {{CX}}{{CX}}{{CZ}}{{CX}} decreased by half.}}
{{nerf|MP gain from {{CZ}}{{CZ}}{{CZ}}{{CX}} and {{CX}}{{CX}}{{CZ}}{{CX}} decreased by half.}}
|}
|}
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File:Untitled.png|Chung's Skill Cut-in (Berserk Mode).
File:Untitled.png|Chung's Skill Cut-in (Berserk Mode).
File:Chungcashfull.png|Full body Item Mall Custom Skill Cut-in.
File:Chungcashfull.png|Full body Item Mall Custom Skill Cut-in.
File:Chung Epic Quest.png|Pic of '''Chung''' in Story mode.
File:Chung_10th.jpg|Chung's 10th Anniversary Skill Cut-in, illustrated by 흑주돈.
File:Chung_10th.jpg|Chung's 10th Anniversary Skill Cut-in, illustrated by 흑주돈.
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:Chung_Head_Portrait.png|Chung's Head Portrait.
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<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:Chung Poses.png|Idle pose and Promo avatar.
File:Chung Poses.png|Idle pose and Promo avatar.
File:ChungPromoV2.png|Idle pose and Promo avatar Ver.2.
File:Chungcash.gif|Animated Item Mall Custom Skill Cut-in.  
File:Chungcash.gif|Animated Item Mall Custom Skill Cut-in.  
</gallery>
</gallery>
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*Having higher Attack Speed will also increase the speed of reloading while standing.
*Having higher Attack Speed will also increase the speed of reloading while standing.
**Tapping {{CL}} or {{CR}} right after reloading will also help accelerate the process.
**Tapping {{CL}} or {{CR}} right after reloading will also help accelerate the process.
*The MP gain on the cannon blasts of his {{CZ}}{{CZ}}{{CViZ}}'''({{CViX}})''' and {{CX}}{{CViX}}{{CZ}}'''({{CViX}})''' is very high, making it a very useful means of regenerating MP given he has ammo at his disposal.
*In PvP environments, the ability to cancel {{CZ}}{{CZ}}{{CViZ}}'''({{CViX}})''' and {{CX}}{{CViX}}{{CZ}}'''({{CViX}})''' mid animation is removed.
<br>
<br>


== Trivia  ==
== Trivia  ==
*Chung's job path in Lore/Story would be the [[Comet Crusader]] path.
*Chung's job path in Lore/Story would be the [[Comet Crusader]] path.
*'''Chung''' officially joins the main cast after the [[7-1|Resiam Outskirts]] story quest [[Story/Hamel#Chapter 12: Hamel Fell into Darkness|'''[Dungeon] Preparing Retreat!!''']].
*'''Chung''' officially joins the main cast after the [[Resiam Outskirts]] story quest [[Story/Hamel#Chapter 12: Hamel Fell into Darkness|'''Preparing Retreat!!''']].
*Many of '''Chung''''s skills reuse the crest of [http://grandchase.wikia.com/wiki/Dragon_Knight '''Dragon Knight'''] from KOG's defunct game, [http://grandchase.wikia.com/wiki/Grand_Chase_Wiki '''Grand Chase''']. The crest can be seen in the sigil of [[Burst Wolf]], [[Pain of Caladbolg]], [[Rapid Guardian]], [[Exciting Crash]], and [[Tiamat]].
*Many of '''Chung''''s skills reuse the crest of [http://grandchase.wikia.com/wiki/Dragon_Knight '''Dragon Knight'''] from KOG's defunct game, [http://grandchase.wikia.com/wiki/Grand_Chase_Wiki '''Grand Chase''']. The crest can be seen in the sigil of [[Burst Wolf]], [[Pain of Caladbolg]], [[Rapid Guardian]], [[Exciting Crash]], and [[Tiamat]].
**The crest can also be seen on the floor of the elevator leading to the boss room of [[7-4|'''Heart of the Ancient Waterway''']].
**The crest can also be seen on the floor of the elevator leading to the boss room of [[Heart of the Ancient Waterway|'''Heart of the Ancient Waterway''']].
**In [[Comet Crusader]]'s Hyper Active [[Tiamat]], it shows the sigil appearing when Chung goes into Berserk Mode for the skill. This could be implied that they made the sigil a symbol for '''Freiturnier'''.  
**In [[Comet Crusader]]'s Hyper Active [[Tiamat]], it shows the sigil appearing when Chung goes into Berserk Mode for the skill. This could be implied that they made the sigil a symbol for '''Freiturnier'''.  
*'''Chung''' is not his real name but a nickname. His real name is '''Prince Seiker'''.
*'''Chung''' is not his real name but a nickname. His real name is '''Prince Seiker'''.
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*According to Chung's Skill Note for [[Pandemonium - Fear#Skill Note|Pandemonium - Fear]], Chung is afraid of cockroaches.
*According to Chung's Skill Note for [[Pandemonium - Fear#Skill Note|Pandemonium - Fear]], Chung is afraid of cockroaches.
*When '''Chung''' goes berserk in his reveal trailer of NA, he actually has [[Iron Paladin]]'s berserk form instead.  
*When '''Chung''' goes berserk in his reveal trailer of NA, he actually has [[Iron Paladin]]'s berserk form instead.  
*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) uses his skill cut-in artwork.
**[[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
**[[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
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**Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
**Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
*'''Chung''' and all characters that have come after him only have one base skill cut-in as opposed to [[Elsword]]~[[Eve]] who each have three.
*'''Chung''' and all characters that have come after him only have one base skill cut-in as opposed to [[Elsword]]~[[Eve]] who each have three.
*The side story [[Story/Side Story/Chung|'''The Boy's Resolution 1''']] looked at '''Chung''''s past.
*'''Chung''' was noted for being sick for much of his early life, a trait which he apparently shared with his [[Helputt|father]].
**It is revealed that '''Chung''' was sick for much of his early life.
*The '''Berserk Mode''' cut-in for any given class will only function if that class' proper cut-in is equipped. For example, if you were to use any other custom cut-in, including those from a previous advancement, the cut-in will not change between normal and Berserk Mode.
*The '''Berserk Mode''' portrait for any given class will only function if that class' proper cut-in is equipped. For example, if you were to use a Cash Shop Cut-in or cut-in from a previous advancement, the portrait will not change between normal and Berserk Mode.
*During the [[Master Class]] update, '''Chung''''s advancement is aligned with the Master of Water, [[Denif]].
**Though there aren't major connections between the characters themselves, Chung hail from [[Hamel]] which housed the Water El.
<br>
<br>


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