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Chung: Difference between revisions

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|name=Prince Seiker (Chung)
|name=Prince Seiker (Chung)
|color={{ColorSel|Character|Chung}}
|color={{ColorSel|Character|Chung}}
|image=[[File:ChungPortraitFull.png|550px]]
|image=[[File:ChungPortraitFull.png|415px]]
<!-- {{tabs|name=-|tab1=Normal|contents1=[[File:CHUNG HELMET OFF.png|400px]] |tab2=Berserk|contents2=[[image:ChungHelmonPortrait.png|400px]] }} -->
<!-- {{tabs|name=-|tab1=Normal|contents1=[[File:CHUNG HELMET OFF.png|400px]] |tab2=Berserk|contents2=[[image:ChungHelmonPortrait.png|400px]] }} -->
|class=[[File:ChungTiny.png]] Guardian
|class=[[File:ChungTiny.png]] Guardian
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|race=Human
|race=Human
|weapon=Cannon (Destroyer)
|weapon=Cannon (Destroyer)
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:IPTransNEW.png|40px|link=Iron Paladin/Transcendence]] > [[Image:CCNEW.png|40px|link=Comet Crusader]]<br>[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:DCTransNEW.png|40px|link=Deadly Chaser/Transcendence]] > [[Image:FPNEW.png|40px|link=Fatal Phantom]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:ShGNEW.png|40px|link=Shelling Guardian]] > [[Image:TTNEW.png|40px|link=Tactical Trooper]] > [[Image:TTTransNEW.png|40px|link=Tactical Trooper/Transcendence]] > [[Image:Icon - Centurion.png|40px|link=Centurion]]
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:CCNEW.png|40px|link=Comet Crusader]]<br>[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:FPNEW.png|40px|link=Fatal Phantom]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:ShGNEW.png|40px|link=Shelling Guardian]] > [[Image:TTNEW.png|40px|link=Tactical Trooper]] > [[Image:Icon - Centurion.png|40px|link=Centurion]]
|VA=[[File:Korean_Flag.png|20px]] 양정화 (Yang Jung-hwa)<br>[[File:Japanese_Flag.png|20px]] 沢城 みゆき (Sawashiro Miyuki)<br>[[File:Chinese_Flag.png|20px]] 冯骏骅 (Feng Junhua)<br>[[File:German_Flag.png|20px]] Petra Buschkaemper<br>[[File:Spanish_Flag.png|20px]] Alex De Porrata<br>[[File:French_Flag.png|20px]] Yoann Bellot-Sover<br>[[File:Italian_Flag.png|20px]] Fabrizio Valenzano<br>[[File:Polish_Flag.png|20px]] Maciej Dybowski<br>[[File:English Flag.png|20px]] Maik Daniels
|VA=[[File:Korean_Flag.png|20px]] 양정화 (Yang Jung-hwa)<br>[[File:Japanese_Flag.png|20px]] 沢城 みゆき (Sawashiro Miyuki)<br>[[File:Chinese_Flag.png|20px]] 冯骏骅 (Feng Junhua)<br>[[File:German_Flag.png|20px]] Petra Buschkaemper<br>[[File:Spanish_Flag.png|20px]] Alex De Porrata<br>[[File:French_Flag.png|20px]] Yoann Bellot-Sover<br>[[File:Italian_Flag.png|20px]] Fabrizio Valenzano<br>[[File:Polish_Flag.png|20px]] Maciej Dybowski<br>[[File:English Flag.png|20px]] Maik Daniels
|RD=[[File:Korean Flag.png|20px]] 23 December 2010<br>[[File:Chinese_Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 11 July 2012<br>[[File:Flag-us.png|20px]] 27 June 2012  
|RD=[[File:Korean Flag.png|20px]] 23 December 2010<br>[[File:Flag-us.png|20px]] 27 June 2012 <br>[[File:Chinese_Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 11 July 2012
|Height=153 cm (5 ft)
|Height=153 cm (5 ft)
|Weight=47 kg (103 lb)
|Weight=47 kg (103 lb)
|Birth= December 5th
|Birth= December 5th
|Blood=A
|Blood=A
|theme=[http://www.youtube.com/watch?v=UtMdg-8tJ6o '''''tutorial_chung''''']
|stat=
|stat=
{{CharStats
{{CharStats
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<br>
<br>


{{#Widget:AdsenseR}}
{{ADSquare}}
=== Special Ability ===
=== Special Ability ===
:''Main Article: [[Freiturnier]]''<br>
:''Main Article: [[Freiturnier]]''<br>
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| Basic 4 hit combo with the Destroyer.<br>'''Heavy Stance''' during the third {{CViZ}} input.
| Basic 4 hit combo with the Destroyer.<br>'''Heavy Stance''' during the third {{CViZ}} input.
|
|
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 208% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CZ}} 480% Phy. Damage  
{{CZ}} 480% Phy. Damage  
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| Basic 3 hit combo followed by a '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during the last two inputs, {{CViZ}}{{CViX}}.
| Basic 3 hit combo followed by a '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during the last two inputs, {{CViZ}}{{CViX}}.
|  
|  
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 208% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CViZ}} 315% Phy. Damage <br>
{{CViX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
{{CViX}} 348% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
|-
|-
| {{CZ}}{{CZ}}{{CViDZ}}{{CZ}}  
| {{CZ}}{{CZ}}{{CViDZ}}{{CZ}}  
| Basic 2 hit combo, then a '''Reloading smash''' and end with a far launching whack.<br>'''Heavy Stance''' during the {{CViDZ}} input.  
| Basic 2 hit combo, then a '''Reloading smash''' and end with a far launching whack.<br>'''Heavy Stance''' during the {{CViDZ}} input.  
|  
|  
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 208% Phy. Damage <br>
{{CViDZ}} 280% Phy. Damage<br>
{{CViDZ}} 280% Phy. Damage<br>
{{CZ}} 445% Phy. Damage
{{CZ}} 445% Phy. Damage
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 225% Phy. Damage <br>
{{CZ}} 223% Phy. Damage <br>
{{CZ}} 240% Phy. Damage <br>
----
{{CZ}}<br>
(No Ammo) 197% Phy. Damage <br>
'''OR'''<br>
(Ammo) 217% Phy. Damage <br>
+ 285% Mag. Damage
+ 285% Mag. Damage
|-
|-
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|-
|-
| 07/10/2014 || - || align="left" |  
| 07/10/2014 || - || align="left" |  
{{buff|Cannonball combos now fires cannon shells instead of blasts.}}
*{{buff|Cannonball combos now fires cannon shells instead of blasts.}}
*Cannon shells hit twice, physical shell and magical explosion.
*Cannon shells hit twice, physical shell and magical explosion.
|-
|-
| 04/20/2015 || - || align="left" |  
| 04/20/2015 || - || align="left" |  
{{nerf|Missile's hitbox reduced.}}
*{{nerf|Missile's hitbox reduced.}}
|-
|-
| 07/27/2017 || - || align="left" |  
| 07/27/2017 || - || align="left" |  
{{buff|Recovery combos not longer launch or knock down.}}
*{{buff|Recovery combos not longer launch or knock down.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
{{buff|Adjusted command responsiveness to allow for less restrictive movement.}}
*{{buff|Adjusted command responsiveness to allow for less restrictive movement.}}
**Also applies to all job paths.
**Also applies to all job paths.
|-
|-
| 08/14/2019 || 08/28/2019 || align="left" |
| 08/14/2019 || 08/28/2019 || align="left" |
{{nerf|MP gain from {{CZ}}{{CZ}}{{CZ}}{{CX}} and {{CX}}{{CX}}{{CZ}}{{CX}} decreased by half.}}
*{{nerf|MP gain from {{CZ}}{{CZ}}{{CZ}}{{CX}} and {{CX}}{{CX}}{{CZ}}{{CX}} decreased by half.}}
|}
|}
<br>
<br>
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== Skills ==
== Skills ==
{{:Chung/Skills}}
{{:Chung/Skills}}
<br>
== Theme ==
<center>{{#ev:youtube|UtMdg-8tJ6o}}</center>
<br>
<br>


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<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:Chung Poses.png|Idle pose and Promo avatar.
File:Chung Poses.png|Idle pose and Promo avatar.
File:ChungPromoV2.png|Idle pose and Promo avatar Ver.2.
File:Chungcash.gif|Animated Item Mall Custom Skill Cut-in.  
File:Chungcash.gif|Animated Item Mall Custom Skill Cut-in.  
</gallery>
</gallery>
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*'''Chung''' falls a bit faster than the other characters, a trait that can often disrupt combos that involve launching.
*'''Chung''' falls a bit faster than the other characters, a trait that can often disrupt combos that involve launching.
*'''Chung''''s missiles are classified as physical projectiles, allowing them to bypass reflective effects.
*'''Chung''''s missiles are classified as physical projectiles, allowing them to bypass reflective effects.
*Having higher Attack Speed will also increase the speed of reloading while standing.
*Having higher Action Speed will also increase the speed of reloading while standing.
**Tapping {{CL}} or {{CR}} right after reloading will also help accelerate the process.
**Tapping {{CL}} or {{CR}} right after reloading will also help accelerate the process.
<br>
<br>
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== Trivia  ==
== Trivia  ==
*Chung's job path in Lore/Story would be the [[Comet Crusader]] path.
*Chung's job path in Lore/Story would be the [[Comet Crusader]] path.
*'''Chung''' officially joins the main cast after the [[7-1|Resiam Outskirts]] story quest [[Story/Hamel#Chapter 12: Hamel Fell into Darkness|'''Preparing Retreat!!''']].
*'''Chung''' officially joins the main cast after the [[Resiam Outskirts]] story quest [[Story/Hamel#Chapter 12: Hamel Fell into Darkness|'''Preparing Retreat!!''']].
*Many of '''Chung''''s skills reuse the crest of [http://grandchase.wikia.com/wiki/Dragon_Knight '''Dragon Knight'''] from KOG's defunct game, [http://grandchase.wikia.com/wiki/Grand_Chase_Wiki '''Grand Chase''']. The crest can be seen in the sigil of [[Burst Wolf]], [[Pain of Caladbolg]], [[Rapid Guardian]], [[Exciting Crash]], and [[Tiamat]].
*Many of '''Chung''''s skills reuse the crest of [http://grandchase.wikia.com/wiki/Dragon_Knight '''Dragon Knight'''] from KOG's defunct game, [http://grandchase.wikia.com/wiki/Grand_Chase '''Grand Chase''']. The crest can be seen in the sigil of [[Burst Wolf]], [[Pain of Caladbolg]], [[Rapid Guardian]], [[Exciting Crash]], and [[Tiamat]].
**The crest can also be seen on the floor of the elevator leading to the boss room of [[7-4|'''Heart of the Ancient Waterway''']].
**The crest can also be seen on the floor of the elevator leading to the boss room of [[Heart of the Ancient Waterway|'''Heart of the Ancient Waterway''']].
**In [[Comet Crusader]]'s Hyper Active [[Tiamat]], it shows the sigil appearing when Chung goes into Berserk Mode for the skill. This could be implied that they made the sigil a symbol for '''Freiturnier'''.  
**In [[Comet Crusader]]'s Hyper Active [[Tiamat]], it shows the sigil appearing when Chung goes into Berserk Mode for the skill. This could be implied that they made the sigil a symbol for '''Freiturnier'''.  
*'''Chung''' is not his real name but a nickname. His real name is '''Prince Seiker'''.
*'''Chung''' is not his real name but a nickname. His real name is '''Prince Seiker'''.
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*'''Chung''' and all characters that have come after him only have one base skill cut-in as opposed to [[Elsword]]~[[Eve]] who each have three.
*'''Chung''' and all characters that have come after him only have one base skill cut-in as opposed to [[Elsword]]~[[Eve]] who each have three.
*'''Chung''' was noted for being sick for much of his early life, a trait which he apparently shared with his [[Helputt|father]].
*'''Chung''' was noted for being sick for much of his early life, a trait which he apparently shared with his [[Helputt|father]].
*The '''Berserk Mode''' cut-in for any given class will only function if that class' proper cut-in is equipped. For example, if you were to use any other custom cut-in, including those from a previous advancement, the cut-in will not change between normal and Berserk Mode.
*During the [[Master Class]] update, '''Chung''' trains under the Water El Master, [[Denif]], due to his connection to the Water El through the Guardian Stone, and status as a Guardian Knight of Hamel.
<br>
<br>


== Alternative Names ==
== Alternative Names ==
{|
| valign="top" |
=== Chung ===
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=청<br>프린스 세이커    |KRName=Chung<br>Prince Seiker
|KR=청<br>프린스 세이커    |KRName=Chung<br>Prince Seiker
|JP=ラシェ     |JPName=Lacher
|JP=ラシェ<br>プリンス・セイカー|JPName=Lacher<br>Prince Seiker
|TW=澄    |TWName=Chung
|TW=澄    |TWName=Chung
|CN=澄<br>普林斯 · 塞克      |CNName=Chung<br>Prince Seiker
|CN=澄<br>普林斯 · 塞克      |CNName=Chung<br>Prince Seiker
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|UK=Prince Saker
|UK=Prince Saker
}}
}}
| valign="top" |
=== Guardian ===
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=수호의 힘-가디언    |KRName=Protection's Power - Guardian
|CN=护卫    |CNName=Guardian
}}
|}


{{Characters}}
{{Characters}}
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