Chung: Difference between revisions
→Combos
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(→Combos) |
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width=" | ! width="20%" | Combo | ||
! width=" | ! width="40%" | Description | ||
! width=" | ! width="23%" | Damage | ||
! width="17%" | Dungeon Modifier | |||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CZ}} | | {{CZ}} {{CZ}} {{CZ}} {{CZ}} | ||
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| | | | ||
{{CZ}} 100% Phy. Damage <br> | {{CZ}} 100% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 110% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 130% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 140% Phy. Damage | ||
| | |||
{{CZ}} 1.1 <br> | |||
{{CZ}} 1.25 <br> | |||
{{CZ}} 1.45 <br> | |||
{{CZ}} 1.5 | |||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CX}} | | {{CZ}} {{CZ}} {{CZ}} {{CX}} | ||
| Basic 3 hit combo followed by a discharge of all ammo in several | | Basic 3 hit combo followed by a discharge of all ammo in several bursts. | ||
| | | | ||
{{CZ}} 100% Phy. Damage <br> | {{CZ}} 100% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 110% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 130% Phy. Damage <br> | ||
{{CX}} | {{CX}} 150% Phy. Damage <br> + 120% Mag. Damage per Shot (Need Ammo) <br> + 245% Mag. Damage (Need Ammo) | ||
| | |||
{{CZ}} 1.1 <br> | |||
{{CZ}} 1.25 <br> | |||
{{CZ}} 1.45 <br> | |||
{{CX}} 1.45, 1.1, 1.45 | |||
|- | |- | ||
| {{CZ}} {{CZ}} ({{CD}} {{CZ}}) {{CZ}} | | {{CZ}} {{CZ}} ({{CD}} {{CZ}}) {{CZ}} | ||
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{{CZ}} 100% Phy. Damage <br> | {{CZ}} 100% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 110% Phy. Damage <br> | ||
{{CD}}{{CZ}} | {{CD}}{{CZ}} 140% Phy. Damage<br> | ||
{{CZ}} | {{CZ}} 150% Phy. Damage | ||
| | |||
{{CZ}} 1.1 <br> | |||
{{CZ}} 1.25 <br> | |||
{{CD}}{{CZ}} 1.2 <br> | |||
{{CZ}} 1.5 | |||
|- | |- | ||
| {{CX}} {{CX}} {{CX}} | | {{CX}} {{CX}} {{CX}} | ||
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. | | A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. | ||
| | | | ||
{{CX}} | {{CX}} 160% Phy. Damage<br> | ||
{{CX}} | {{CX}} 100% + 110% Phy. Damage<br> | ||
{{CX}} | {{CX}} 240% Mag. Damage | ||
| | |||
{{CX}} 1.35<br> | |||
{{CX}} 1.15, 1.25<br> | |||
{{CX}} 1.45 | |||
|- | |- | ||
| {{CX}} {{CX}} {{CZ}} {{CX}} | | {{CX}} {{CX}} {{CZ}} {{CX}} | ||
| A heavy hit, followed by a reload hit, a lunge foward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. | | A heavy hit, followed by a reload hit, a lunge foward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. | ||
| | | | ||
{{CX}} | {{CX}} 160% Phy. Damage<br> | ||
{{CX}} | {{CX}} 100% + 110% Phy. Damage<br> | ||
{{CZ}} 50% Phy. Damage | {{CZ}} 50% x 4 Phy. Damage <br> | ||
{{CX}} | {{CX}} 120% Mag. Damage per Shot (Need Ammo) <br> + 240% Mag. Damage (Need Ammo) | ||
| | |||
{{CX}} 1.35<br> | |||
{{CX}} 1.15, 1.25<br> | |||
{{CZ}} 1.1<br> | |||
{{CX}} 1.1, 1.45 | |||
|- | |- | ||
| {{CU}} {{CZ}} | | {{CU}} {{CZ}} | ||
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{{CU}}<br> | {{CU}}<br> | ||
{{CZ}} 100% Phy. Damage | {{CZ}} 100% Phy. Damage | ||
| | |||
{{CU}}<br> | |||
{{CZ}} 1.1 | |||
|- | |- | ||
| {{CU}} {{CX}} | | {{CU}} {{CX}} | ||
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{{CU}}<br> | {{CU}}<br> | ||
{{CX}} | {{CX}} 180% Phy. Damage | ||
| | |||
{{CU}}<br> | |||
{{CX}} 1.2 | |||
|- | |- | ||
| {{CU}} {{CD}} | | {{CU}} {{CD}} | ||
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{{CU}} <br> | {{CU}} <br> | ||
{{CD}} 180% Phy. Damage | {{CD}} 180% Phy. Damage | ||
| | |||
{{CU}} <br> | |||
{{CD}} 1.1 | |||
|- | |- | ||
| {{CDR}} {{CZ}} | | {{CDR}} {{CZ}} | ||
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| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} | {{CZ}} 120% Phy. Damage | ||
| | |||
{{CDR}} <br> | |||
{{CZ}} 1.15 | |||
|- | |- | ||
| {{CDR}} {{CX}} | | {{CDR}} {{CX}} | ||
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| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CX}} | {{CX}} 100% Phy. Damage <br> + 1.7% Mag. Damage (Need Ammo) | ||
| | |||
{{CDR}} <br> | |||
{{CX}} 1.25, 1.2 | |||
|- | |- | ||
| {{CDR}} {{CU}} {{CZ}} {{CZ}} | | {{CDR}} {{CU}} {{CZ}} {{CZ}} | ||
| Does a swipe in mid air then drops, | | Does a swipe in mid air then drops. Upon impact on the ground and if ammo is loaded, he will release 1 blast on the ground, lifting targets upwards. | ||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CU}} <br> | {{CU}} <br> | ||
{{CZ}} | {{CZ}} 100% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 120% Phy. Damage <br> + 270% Mag. Damage (Need Ammo) | ||
| | |||
| | |||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CU}} <br> | {{CU}} <br> | ||
{{CZ}} | {{CZ}} 1.25 <br> | ||
{{CZ}} | {{CZ}} 1.1 (1 if no ammo), 1.45 | ||
|- | |- | ||
| {{CDR}} {{CU}} {{CX}} | | {{CDR}} {{CU}} {{CX}} | ||
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{{CU}} <br> | {{CU}} <br> | ||
{{CX}} 240% Mag. Damage | {{CX}} 240% Mag. Damage | ||
| | |||
{{CDR}} <br> | |||
{{CU}} <br> | |||
{{CX}} 1.2 | |||
|} | |} | ||
<br> | <br> |